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AIR Studios Reverb Discussion Thread

  • Thread starter Thread starter syrinx
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Okay, so I did a quick noodling around with CSS and CSb and added Air Studios Reverb to it.
I also have Panbox to help with the panning, and RoomWidener to add some nice depth, but I am pretty pleased with the sound. Here are the quick noodles:

CSS:
View attachment CSS+Air Studios Reverb.mp3

CSB:
View attachment CSB+Air Studios Reverb.mp3

So, my thoughts: It is a really nice reverb to have. I will only use one instance of it in my project and send all my tracks to it, cause that's how I work with reverbs in general. Plus, this little guy can be a bit of a resource-hog. So using just one instance is an added advantage.

AIR Studios Reverb Discussion Thread

Also GAS is a real thing. This is really nice to have, but you can make do with other reverbs. I would recommend getting RoomWidener and PanBox though to help add some depth to your reverbs. It makes a difference and you will look at your reverbs more appreciatively after using it.

Wait for a sale and grab it if it's too much. Else, get it if you can cause it is a really nice reverb. I have to force myself not to get any more reverbs now.

NOTE: For a lot of parameters you change, the reverb has to Calculate the IR based on the new parameters, and this takes a few seconds. This can be frustrating while tweaking. I am using The Hall preset in these examples, which the default preset when loaded up.

It also gave me some trouble in Cubase 13 where I got a mini-crash. So I switched to Studio One for this quick noodle around... But, I will test more in Cubase and see.

Let me know if there's any other particular library you want me to put through Air Studios as a test. I have quite a few libraries so happy to oblige :)
 
That's a lot of money for a stereo reverb.
Well, Lexicon's PCM Native Reverb was $1500 at release and it's pretty much abandonware now! :confused:

It sounds good and I'll probably buy it anyway just to get the Air sound, but it's a shame that it's only stereo (for now).

VSL MIR 3D Pro, and the Liquidsonics reverbs all do full Atmos, so it's surprising Spitfire didn't take advantage of all those mics to release a full surround version. At normal price, it's almost the same as MIR Pro 3D 24 with a RoomPack of your choice included, and with MIR of course you get the choice of loads more environments.
 
Or a user problem. It has occurred to me that a lot of people have no real idea how to properly use reverb.
I don't think it's a plugin problem, or a user problem, but a physics problem? I'm not a physicist, but what I know is that the sound of Air Studios or any recording studio is the sound of the room itself being excited by an instrument, across the entire frequency spectrum that has space to develop given the size and shape of that room and its specific textures be they stone or wood etc. The room literally becomes an amplifier, and the instrument unlocks the frequencies it is able to produce.

Take that same instrument like a Horn and close mic it for instance in a dry studio, and you're missing out on capturing all the frequencies that you'd get in a larger room; you're missing the sound of the room being excited. You're mostly just getting this thin nazally top end. Send that sound through this plugin and it'll be mostly the same thin end but with a really nice tail. You can't expect the plugin to recreate frequencies that weren't there at the start. It can never add that crucial body or especially low end, because those come from the room and not just the instrument.
 
Spitfire is like the jealous ex boyfriend that gets upset that his old girl started dating a new guy… “You think you can just make a sample library with Air Studios, Orchestral Tools?! Well now everybody is going to have that impulse response, I hate you!!”
You're on fire today!
 
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If you want your template to be based around SSO and other spitfire/Air products, this is proving to be pretty powerful.
I've only done a couple quick tests, firstly to try out Bunker Samples' newly released "Sticks and Stones", as it seemed like the perfect contender for something like this.
Samples are the far mic only, reverb is pretty close to default settings but changed to Stereo instead of Mono on the input:

View attachment Steely stones.wav
(dry first, then with verb turned on)

I think examples like the above, where the source has an option of a "not too close" mic, without a ton of room characteristics, work very easily and very well.

Things get trickier once you're trying to put a room inside another room, but there's enough tweakability that you can still get great results (if the source material is flexible enough), imo.
Here's Spitfire's Symphonic Strings Basses alternating with Javelin Strings. (SSS is Tree + Amb mics and has no plugins or verb, Jav has an EQ first, then Air verb.)
View attachment Javelin in SSS.wav
1715910934659.png
Javelin is only 3 basses, while SSS is 8, but I think this demonstrates the potential to replicate a smaller number of players from within the same section.

Oh and each instance of Air Reverb used about 2% cpu for me with 3 signals loaded (setting input to Stereo mode uses about half the amount of CPU as the default Mono mode. Also, make sure to switch off the signals not being used, as the default state loads with them all turned on).
 
I'd like to echo (no pun intended) other views here on being completely gobsmacked that this is only stereo for now. Seems like an MVP to cater for loads of sales to bedroom musicians, and not realising that even smaller TV kids animation require working in 5.1 as a minimum these days. And really, it should be immersive / atmos ready out the gate.

I'm just a fan of working from the top down, not bottom up - when it comes to products. But I totally understand from a commercial perspective. It just sucks for creative / those working in anger day in and out.

PLEASE 7.1.4 as a minimum, 9.1.6 is better - but given how this seems to be working under the hood, it should be possible to be output agnostic. Impulse interpolation is a thing which has had a tonne of research done in the immersive world. Its not just for mixing between impulses for stereo.

I'm still going to play with this, and mess with some other strange immersive tools I have for potential upmixing - but its generally too much work for real projects.

@Paul Thomson if you ever want to talk to folk who understand this stuff incredibly, go chat to ircam! And audioese for immersive impulse responsive capturing ideas. Ircam / Flux have some propriatary stuff, but they're also very open in talking about this stuff from theoretical perspectives. Audioease has to protect its turf, but they have also shared a tonne in the past that would help a project like this.
 
I have a question as I am still a noob at this, but I have Seven Heaven and Cinematic Rooms as Reverb. I only use CSS and I am tempted by this.


I usually place a combo of both reverbs and place it on its own MixFx Reverb Bus in Studio One. Then I send all my instruments to this bus as sends. So I only technically load one reverb and blend each track or bus level to that Reverb MixFX (Insert on the MixFx).

I understand that the advantage of this reverb is you can place the instrument in the exact location in the room. I think this means the model does not work setting it up like I am on one Reverb bus and with multiple sends per instrument.

It sounds like I would need to have a reverb in each insert for each instrument, thus multiple instances of Air Reverb per instrument for full orchestra?

Hope I asked this clear enough as I would love to try this with CSS as I also own OACE etc but if its truly at 10% CPU per instance I will not be able to load multiple instances of this Reverb...

Appreciate your help
You can make a plugin for each set of instruments so they are in the right locations - i.e. 1st violins, 2nd violins, etc...
 
Come on, why is their no demo? I think most companies supply demos so people can at the very least see if it fits their work flow. I never liked how orchestral sampling companies like SFA refused to supply a watered down version of their libraries like PS, and now VSL offer the whole I believe. This is a reverb plugin not a string library. If their is no demo then I'm out, I've been burned to many times buying products without being able to demo them first.
 
I don't think it's a plugin problem, or a user problem, but a physics problem? I'm not a physicist, but what I know is that the sound of Air Studios or any recording studio is the sound of the room itself being excited by an instrument, across the entire frequency spectrum that has space to develop given the size and shape of that room and its specific textures be they stone or wood etc. The room literally becomes an amplifier, and the instrument unlocks the frequencies it is able to produce.
All true. But if I had a dime for every man, woman, or child who could actually hear the difference, I'd be a very poor man.
 
While convolution isn't accurate enough for my taste, the preservation of great rooms matters a ton to me. Deep sampling matters to me. This is very welcome. I got a chance to use it at a friend's tonight.

Just as Lyndhurst > box studios... this plugin beats all other convolution reverbs. When I heard they bought the building, my soul silently whispered "Please... please sample it. Keep Lyndhurst alive." I never thought it would happen. If it did, I knew I'd never have access to it. I was certain. I am so grateful for this.

This is historic and simply wonderful!
 
I will pick this up but the pricing is just too much for my taste. Definitely a sale buy for me. I have Spaces II and other reverbs that do the job for me. Glad to see effects plug ins come to life from Spitfire.
 
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