IdealSequenceG
Who seeks ultimate sequencing of VI
DOOM Eternal: The Heavy Metal Choir
EWI with Multiple Mics
EWI with Multiple Mics
Wind/Concert band. Not just woodwinds/brass in cinematic/orchestral sizes either— something more like what you get in educational settings (flutes a6 etc). This of course includes all the various saxophones sampled with more than just jazz in mind— and again, in some varied ensemble sizes. You could probably skip perc as most perc libraries could supplement for that.
Would love this! Where was the choir used in the OST? Heard it a bit in the final boss trackDOOM Eternal: The Heavy Metal Choir
EWI with Multiple Mics
Would love this! Where was the choir used in the OST? Heard it a bit in the final boss track
When I was going through the walkthrough of Cinesamples libraries, they actually have this function. It is called a chord function. When you turn it on, it will split the players between the notes played. So if there were 6 player, then 3 each would play a 2 note chord and 2 each would play notes on a 3 note chord. I may not be explaining it well. Basic divisi?I do wish there are libraries that can let you change the number of players. Let's say you have a library with at max 8 horn players, you just change the number of players to 3 for example. I think letting us change the number of players can make our chords sound much more realistic because most libraries with a baked number of players like 6 horns playing chords sound cluttered (per note is 6 players playing that note, so 18 players playing a chord sounds cluttered and unrealistic but not to say they sound bad, it's just not realistic and organic sounding) This idea might sound dumb to others but eh its a cool idea I think.
Dimension strings from VSL does exactly that. And apparantly a few others, like dzilizzi said.I do wish there are libraries that can let you change the number of players. Let's say you have a library with at max 8 horn players, you just change the number of players to 3 for example. I think letting us change the number of players can make our chords sound much more realistic because most libraries with a baked number of players like 6 horns playing chords sound cluttered (per note is 6 players playing that note, so 18 players playing a chord sounds cluttered and unrealistic but not to say they sound bad, it's just not realistic and organic sounding) This idea might sound dumb to others but eh its a cool idea I think.
I wish the entire Spitfire library had 8 dynamic layers (ppp, pp, p, mp, mf, f, ff, fff).In a world where everything exists a thousand unique times over, what do YOU still feel is missing, or that you wish worked in a certain way/sounded/acted in a certain way. Would love to get some active input into a future release centred entirely around what the community feel they are missing. A collaboration with the people who known best, you!
Those here that know our output know we tend to deal with the creation of soloist libraries centred around characterful players with tons of personality in performance. So any wierd and wonderful solo instruments the world over would be a good starting place, but no bars held, what do you want in your locker that you currently do not see in existence?
Over to you...
I don’t disagree with you, but fewer players especially live brass instruments will sound much bigger than the VI equivalent. Plus, several VI Libraries have become good enough these days to fool most audiences so though I do want these leading companies to improve their products, I wonder if it even matters anymore for film and tv audiences.I do wish there are libraries that can let you change the number of players. Let's say you have a library with at max 8 horn players, you just change the number of players to 3 for example. I think letting us change the number of players can make our chords sound much more realistic because most libraries with a baked number of players like 6 horns playing chords sound cluttered (per note is 6 players playing that note, so 18 players playing a chord sounds cluttered and unrealistic but not to say they sound bad, it's just not realistic and organic sounding) This idea might sound dumb to others but eh its a cool idea I think.
Add to that ,round robins with different players not quite blending here and there.I would like to have a string library that really works. instead of rushing out the twentieth string library, again with a limited number of samples and several shortcomings here and there, I would like to have a really well crafted library. I think that technology already allows for way better libraries, it's just that the vendors want to make money, so they don't go into much detail. A library that uses extensive sampling, well crafted round robins, cautiously selected and cut legato samples, with the highest effort on quality assurance, that would really be a dream. of course it would cost a lot more than nowadays' libraries, but for the pro market segment that would be okay.
Yeah, brass sounds the best when there are fewer players. I tend to use brass samples that are recorded with smaller players for triads, even just using a solo horn patch playing 4 notes at once sounds big already. When it comes to legato melodic lines I go for the higher player patches.I don’t disagree with you, but fewer players especially live brass instruments will sound much bigger than the VI equivalent. Plus, several VI Libraries have become good enough these days to fool most audiences so though I do want these leading companies to improve their products, I wonder if it even matters anymore for film and tv audiences.
I think there was a sale on Bravura scoring Brass does thisI do wish there are libraries that can let you change the number of players. Let's say you have a library with at max 8 horn players, you just change the number of players to 3 for example. I think letting us change the number of players can make our chords sound much more realistic because most libraries with a baked number of players like 6 horns playing chords sound cluttered (per note is 6 players playing that note, so 18 players playing a chord sounds cluttered and unrealistic but not to say they sound bad, it's just not realistic and organic sounding) This idea might sound dumb to others but eh its a cool idea I think.