Yesterday I built a VEPro Cubase template from Areia, Jaeger, Nucleus, Talos, Cerberus, Legacy and Trailer Guitar 2. The VEPro Template is about 66 gb (all activated) and consists of 10 instances, arranged by instrument groups.
Areia and Talos replace the complete String Section, Low Brass and French Horns from Jaeger and Nucleus, but with more articulations. Cerberus and Jaeger replace the atonal percusssion from Nucleus.
There's a lot of redundancy. Whoever has all these libraries might say there is too much redundancy. But if someone buys only Nucleus and Areia, for example, it looks different again.
The bottom line is that the optimal variant would have been the same bundle with Nucleus instead of Jaeger, and then Areia extra on top.
On the other hand, if you look at the price, the bundle is a damn good deal, where only LowBrass and the Horns are redundant, but with Talos you get much more articulations. For example legato for the 12 Horns.
The bundle was still worth it, because with Nucleus and Areia and the bundle you have a very complete sound package that covers many styles. Not only in the epic trailer area, but especially there.
Very good are the performance patches. These and the legato patches together are a good basic framework with the most important basic articulations.
At the moment the Nucleus Update with the performance patches from the Lite version is not so important to me anymore, because except for the Woodwinds everything is available in the bundle and Areia.
The only thing that makes the work with the VEPro Template and AI Libraries a bit complicated is the variable sampledelay.
So I need 2 VEPro templates, one tight and one loose. This is unproblematic to solve with VEP. But in Cubase it is a bit cumbersome, because when I record something, it is with the tight settings. With -125 ms samplestart it is a bit difficult to record a track. It's difficult for me anyway. So I start with samplestart 0.
To get the best possible sound I later load the loose VEPro template. This works in Cubase without problems because only the linked instances are loaded. This does not require any changes in Cubase.
But the trackdelay has to be adjusted manually for each track where necessary. Unfortunately Cubase does not offer the possibility to change the trackdelay for several tracks at the same time. I don't know how this is supposed to work. This is not so extreme with other libraries or if you use only a few tracks of AI libraries.