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VSL Synchron Strings I Announced (Nov. Release)

The sad truth is that every time someone shares a mock up done with a whatever library that isn't Synchron , we all like it, especially for the legato result. When it's done with Synchron, it doesn't work very well even if it is well programmed, or it even just sucks when it is programmed by a less skilled user.

I guess the truth is not every one voices their opinions when something is not liked, the general feeling is with mankind is momentum normally wins so people will say the safe thing because its simply popular.

Not a lot of people like to walk against the tide, or into the wind even if the truth is in that direction its a simple fact about humans.

One simple truth has been opened here and that is the best of the rest (String Library's) has been placed up against Synchron Strings and this library even in its incomplete state has stood its ground against them all especially in sound and tone (its fresh, honest, and not boring).

VSL is very unpopular on this forum
and it would be bazar to not think that this is a big opportunity to throw mud at VSLs work it is very clear that there is a lot of hating going on (that has gone beyond reason).

Synchron Stings has surpassed a lot of the boredom out there, and I would also say even HWS has not been surpassed that much.

VSL has done a great job and I wish they will continue with the Synchron products it so needed in this sample world, they certain are breathing fresh life into this sample world.
 
OMG, this is the third time you posted the exact same thing. I'm starting to feel the way William from the VSL thread must have felt. Wait, William, is that you? Are you actually just revenge trolling this thread? It’s working!
Lol.. it sure is.
 
It's possible to do this quite easily in VIPro.

You have to do the following:
Create a new matrix and put your legato patch in it.
Now for every RRSample the patch has create a copy of that patch along the x axis.
Set every instance of that patch to use only one of the available RRSamples, for each cell a different one.
Lastly set the X-Axis switching mode to sequential.
This will make the VIPro cycle through the cells of the x axis an thus cycle through the different RRSamples.

Hope this helps!
Thank you Ludini....that's inventive, though it takes up valuable cells in a matrix which I use for other articulations. I'm curious enough to try this to see if it sequential fixes the mechanical sound of the two note alternating ostinatos and will report back.

Your work around takes a bit of messing with and it would be MUCH easier if there was a right click option per cell or instrument on how to deal with RR.

Does anyone have a different way of dealing with this?
 
After everybody has said everything in one or another way, we should start play Bingo and Gamble. I bet the thread will get 100 Pages prior 1st of Februar. The Wager is at least one bottle of a traditional beer. Mine is 3 Köstritzer Black Beer. Who bets closer to the date when this thread cracks the 100 wins my 3 Köstritzer Beers, if not I will win his prize. (What ever that is)
 
Alexander, is this virtual beer or real beer? Because I checked online and the closest store with that stuff is 342 miles away,... so its quite rare here. I might want a bottle. We'll easily hit 100 pages by Jan 20 (if not, I'll make sure of it. ;) )
 
Thank you Ludini....that's inventive, though it takes up valuable cells in a matrix which I use for other articulations. I'm curious enough to try this to see if it sequential fixes the mechanical sound of the two note alternating ostinatos and will report back.

Your work around takes a bit of messing with and it would be MUCH easier if there was a right click option per cell or instrument on how to deal with RR.

Does anyone have a different way of dealing with this?

In advanced, you can try raising the repetition threshold to something like 10s, that way if you play the same note, it'll continue from where it was in the chain rather than starting to rr1.
 
Does anyone have a different way of dealing with this?

Hi EuropaWill,

I believe there is another way of dealing with this, though it's not as elegant as your "right click" feature request. I'm not at my rig so I can't test if I'm correct about this, but I believe in the Slot Editor "Advanced" Tab there is an option for "Repetition Threshold". If I'm not mistaken, setting this to a high value (perhaps 5 seconds in the case of the MR example, since there are only 3 RRs for legato) on a patch with RRs, will ensure that every alternative is played before cycling back to the first.

I could be wrong, in which case someone will correct me.

You might wanna post your idea to the VSL forum as a feature request, sometimes they have incorporated user suggestions ;)
 
In advanced, you can try raising the repetition threshold to something like 10s, that way if you play the same note, it'll continue from where it was in the chain rather than starting to rr1.

Eric beat me to it -- explained better and more concisely too. Bravo!
 
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Thank you Ludini....that's inventive, though it takes up valuable cells in a matrix which I use for other articulations. I'm curious enough to try this to see if it sequential fixes the mechanical sound of the two note alternating ostinatos and will report back.

Your work around takes a bit of messing with and it would be MUCH easier if there was a right click option per cell or instrument on how to deal with RR.

Does anyone have a different way of dealing with this?

Well that's the whole VSL thing, isn't it? You have the tools, put them together how it works for you. Putting it together is extra work though, but once you've done that work it's almost like a personalized library
 
Well that's the whole VSL thing, isn't it? You have the tools, put them together how it works for you. Putting it together is extra work though, but once you've done that work it's almost like a personalized library
In theory perhaps. In practice I haven't found that to be the case mostly.

For example, I just tried both great suggestions (Ludini, eGm/SamReed) made today and neither worked. When changing the Repetition threshold, it doesn't work because the repetition threshold only gets triggered if the same note is repeated, but on a two note alternating ostinato , each time i return to the original note (every second note played) it starts again from the first/default sample and the RR never triggers so the same initial sample gets triggered each time sounding artificial.

The other solution took about 100 mouse clicks and requires an entirely different instance of VI Pro and doesn't sound any better or even that different than the default. Perhaps that's because in that case the overriding artificial nature comes from my suspicion that in DS all legato transitions are sampled at one velocity layer which makes the transition sound too loud or bright when i have the velocity layer set to the softest. I'd expect a legato / portamento transition volume knob and that transition should be scripted to have a filter set to it so that it dulls on softer velocity layers. I believe SyS has a "blur" feature which may be a legato transition volume control?
 
In theory perhaps. In practice I haven't found that to be the case mostly.

For example, I just tried both great suggestions (Ludini, eGm/SamReed) made today and neither worked. When changing the Repetition threshold, it doesn't work because the repetition threshold only gets triggered if the same note is repeated, but on a two note alternating ostinato , each time i return to the original note (every second note played) it starts again from the first/default sample and the RR never triggers so the same initial sample gets triggered each time sounding artificial.

The other solution took about 100 mouse clicks and requires an entirely different instance of VI Pro and doesn't sound any better or even that different than the default. Perhaps that's because in that case the overriding artificial nature comes from my suspicion that in DS all legato transitions are sampled at one velocity layer which makes the transition sound too loud or bright when i have the velocity layer set to the softest. I'd expect a legato / portamento transition volume knob and that transition should be scripted to have a filter set to it so that it dulls on softer velocity layers. I believe SyS has a "blur" feature which may be a legato transition volume control?
How are you playing your trills? Most legato patches are sampled in around two dynamic layers in older libraries.
The reason I ask the question is to direct you to a previous post by me:
Here is one thing I noticed when playing with performance trills in older libraries - if I hold on note and tap another rapidly (while holding the first note), the first note will always stay on the same round robin, leading to the machine gun effect. It's counter-intuitive because that's how a lot of people have learned to play trills quickly with VIs (see samplemodelling). You can see this by tracking which round robins it's playing, there's a little indicator above the dots. If I don't hold the first note and instead alternate my fingers, the proper round robins are played.
You are using performance trills, right? They are the patches that have round robin legato samples.
 
... I just tried both great suggestions (Ludini, eGm/SamReed) made today and neither worked. When changing the Repetition threshold, it doesn't work because the repetition threshold only gets triggered if the same note is repeated...

That sucks. I'm in the middle of a Major Template Overhaul :crying: and was hoping to incorporate these ideas when I got back to my rig. If you own another VSL strings library you could try Ludini's method (x-axis sequential), but drop in a patch from another VSL library, so that for example you'd be alternating between DS Violas/Orchestra Violas. Gets complicated though if you're using separate instances for each player, spatial placement, etc.



... my suspicion that in DS all legato transitions are sampled at one velocity layer...

If I'm reading the manual correctly, DS performance legatos and performance trill legatos were sampled at 4 velocity layers; performance-repetition legatos were sampled at 2 velocity layers.

I second Lotias' suggestion to experiment with the performance trills patches ... they don't actually play "trills" unless combined with the internal APP Sequencer. Let us know how the results turn out!
 
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Huh? I don't remember this being the case.
Maybe something's weird with my setup? I remember being very confused by this fact the first time I fired up Dimension Strings. I'm in the middle of an overhaul so maybe I'll get it fixed during that process, but for me at present, DS performance trill patches don't play trills unless I load one of the APP trill sequence matrices.
 
Maybe something's weird with my setup? I remember being very confused by this fact the first time I fired up Dimension Strings. I'm in the middle of an overhaul so maybe I'll get it fixed during that process, but for me at present, DS performance trills don't play trills unless I load one of the APP trill sequence matrices.
Again - how are you playing the trills? If you are holding one note while rapidly tapping the other, it will not play the proper round robins. You need to alternate both notes like you would on a real piano.
 
Again - how are you playing the trills? If you are holding one note while rapidly tapping the other, it will not play the proper round robins. You need to alternate both notes like you would on a real piano.
Ah you're right, there's the rub. I'm not actually performing the trills; I use the trill APP matrices to in effect have dedicated "trill patches" triggered by keyswitch. That way I just play the bottom note of the trill and the APP does the rest. That clears up some minor confusion for me; thanks!
 
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