novaburst
Senior Member
The sad truth is that every time someone shares a mock up done with a whatever library that isn't Synchron , we all like it, especially for the legato result. When it's done with Synchron, it doesn't work very well even if it is well programmed, or it even just sucks when it is programmed by a less skilled user.
I guess the truth is not every one voices their opinions when something is not liked, the general feeling is with mankind is momentum normally wins so people will say the safe thing because its simply popular.
Not a lot of people like to walk against the tide, or into the wind even if the truth is in that direction its a simple fact about humans.
One simple truth has been opened here and that is the best of the rest (String Library's) has been placed up against Synchron Strings and this library even in its incomplete state has stood its ground against them all especially in sound and tone (its fresh, honest, and not boring).
VSL is very unpopular on this forum and it would be bazar to not think that this is a big opportunity to throw mud at VSLs work it is very clear that there is a lot of hating going on (that has gone beyond reason).
Synchron Stings has surpassed a lot of the boredom out there, and I would also say even HWS has not been surpassed that much.
VSL has done a great job and I wish they will continue with the Synchron products it so needed in this sample world, they certain are breathing fresh life into this sample world.
)
and was hoping to incorporate these ideas when I got back to my rig. If you own another VSL strings library you could try Ludini's method (x-axis sequential), but drop in a patch from another VSL library, so that for example you'd be alternating between DS Violas/Orchestra Violas. Gets complicated though if you're using separate instances for each player, spatial placement, etc.