VSriHarsha
Senior Member
Wow! It’s like you’re demonstrating, theoretically. Pretty easy & must say, very very helpful for people, particularly for those who wanna dive in the way of Sine.Just to highlight a little of my experience regarding RAM usage here (I will attest I haven't focussed on CPU cost), comparing two loaded microphone positions in SINE vs Kontakt for Special Bows 1, 2 and First Chairs, my findings have been:
The reason for this has nothing to do with samples and using sample purging will not remove the effect. Kontakt hosts a large amount of 'Object Memory' when using Orchestral Tools collections, at least by comparison to other libraries. Also consider that when saving a project, you are effectively saving a multi in Kontakt into that project - if you're using Kontakt alone, try saving all your instances as multis and you'll find the save size is similar.
- Memory footprint of the DAW (Cubase) is smaller using SINE
- Memory footprint of the DAW is smaller when no microphone positions are loaded using SINE
- Loading an articulation twice in an instance results in a negligible impact (by a massive margin) on Memory and on project size (which affects save times) in SINE
Case in point, with no microphone positions loaded, I still see my template (which is basically all Orchestral Tools Kontakt libraries) eat up at least 8-10GB in object memory. The user can reduce this by breaking in to the Zones in Kontakt for what they don't use. Single patches are also more friendly to object memory, but increase the size of project saves. I've gone down from 480MB to 320MB moving back to multi-patches alone.
To sum up, besides the interface improvements (such as setting every articulation in a multi-patch to use CC as dynamics, which is so frigging time consuming), this is why these collections are exciting in being in a sample player that only needs to load patch data (which is in the region of ~100KB). The application is leaner on bloat to host and save, so you have more resources to have many positions, more instruments etc. This is all entirely separate to mic-merging.
I will attest I'm also disappointed that this isn't fixed for BSS as to me it is a stand out feature for SINE (benefits above exist in other recent sample players too), coupled with this being advertised as a feature, little to no communication and continued releases in spite of it - this has certainly reduced my brand perception, though these are still my favourite sounding instruments.
Besides that, despite all the benefits, things like errant crashes in SINE or save data corrupting to the point that projects just don't open mean I am warry to adopt it fully. My transition would be gradual even if they all dropped tomorrow.
Seriously thanks a lot. I am even copying & pasting this post in Notes, for any help.