Faheem Hasan
New Member
Can’t reveal any details here but yes, we are working on it.HiDPI compatibility coming any time soon?
Can’t reveal any details here but yes, we are working on it.HiDPI compatibility coming any time soon?
I first heard this rumor in 2008 or so. I panicked spread it around made others panic, including one very well known developer that was about to release his very first product. I know where the rumor started too. After nearly 15 years it's safe to assume it's just a rumor.Last year i bought several Kontakt libraries being fairly sure the Kontakt engine will be around forever. But now i see all kind of new proprietary players pop up everywhere and comments like this:
Since i'm not interested in all these new players/romplers i'm eager to have some clarification on the future of Kontakt.
I can't speak to those models, but have been pretty happy with my S61 MK2struggled with an S88, and then an S88 MkII.
Oooo, what timing, your very well-written post is smack up against mine with two diametrically opposed takes on this. I like it!In terms of the product's health, I predict Kontakt is not in the ICU, hasn't even been admitted into the hospital, and probably hasn't even made an appointment with its doctor in years. Maybe it's taking Tylenol 3x a day for "migration pain" but that's about it.
• As others have pointed out, Kontakt is a sampler - and an amazingly powerful one at that. With the various time-stretching and beat-slicing modes, wavetable stuff, Creator Tools, built-in effects at the per-voice level, and the mind-boggling possibilities of the scripting engine, it's waaaayyy out in front of any competition. Even my beloved Logic Sampler must sit down and shut up when big daddy walks in the room. Any dev that wanted to directly compete with Kontakt on features would have years of work in front of them.
• Even if every third party dev that pays a royalty to NI so they can have an encoded Player library were to stop tomorrow, NI still has a massive and impressive hunk of in-house content in Komplete that would make it worth continuing to support the engine.
• The third-party non-Player world is beyond immense. Take a scroll through Loot Audio sometime, but you'd better set aside a week of time to do it! Even if NI's sole income from Kontakt was from end users who were buying the full version just so they could access all those $49 - $99 libraries on Loot Audio, it would be worth it for them I reckon.
• Comparisons to GigaSampler aren't directly applicable I think. Although they basically invented disc-streaming for samplers - and for that I hope they never need to work another day in their lives - Nemesys was a single-product company who eventually sold the product to Tascam (?!?!), who let it wither on the vine. Shades of the Gibson buyout of Opcode anyone? And to a large extent, GigaSampler was almost a ROMpler engine, much like Play/Opus/Sine/Spitfire are. Or at least it was positioned as such even if its feature set was more open than the modern ones.
• All of the in-house ROMpler engines may improve and even turn into more full-featured sampler engines, but the same factors that would seem to endanger Kontakt affect them as well. They, too, need to be constantly updated, improved, made Apple Silicon native, etc. - and those in-house teams are probably a bit smaller than the NI covert ops team down at Langley. On the upside, they're not facing the same legacy codebase issues and fragile apple cart of potentially delicate third-party content that they don't want to upset, so they can be more nimble in those regards, but any issues NI is facing with adding HiDPI or AS support will affect the in-house ROMpler devs as well.
• And, as others have pointed out, all of the recent in-house ROMpler engines are just that - ROMpler engines, and pretty basic ones at that. Other than the built-in content shop and mic-mixing stuff, Sine is like a freeware SoundFont player from 1997! Even though the content is top-shelf, you can't do much more with Sine than play some MIDI notes in and listen to the output. Others, like Opus and Spitfire, are approaching the functionality you'd get from a well-scripted Kontakt Player version, but lack any ability to get under the hood and mess with stuff as you could with a Full Kontakt library. Of course, they do offer the devs Complete Control™ over their content, at the expense of the added workload of developing their own freakin' codebase, but only the biggest players in the biz can take on that challenge. (SoundPaint is a bit of an outlier, offering stuff that others don't have, but it was a multi-year effort for sure.)
After collaborating with Spitfire on Hammers I could see that an in-house codebase could be an advantage in that they could implement the features I was requesting from scratch, as opposed to trying to figure out a way to drive Kontakt's engine with elaborate scripting in order to produce the desired result, but this was not a trivial exercise even though the stuff I was requesting was not really that far-out. In the end it worked spectacularly, and now that those features have been figured out Spitfire can implement them in other products if they wish, but it wasn't trivial - and I was banging a gong pretty loud on that stuff...
So.... yeah, I predict a rosy future for Kontakt as it continues to sit on its throne atop a mountain of third-party libraries and both high-end and beginning users.
Falcon is a decent alternative (not without its own caveats), but UVI for some reason never really pursued direct head to head competition.This market really really needs a good competitor. If there was one, we would probably already have had m1 and high dpi support.
Hahah yeah perfect timing indeed! As much as it sounds like I'm defending Kontakt or trying to make a good case for its survival, I'm trying to think of it from NI's perspective, and whether or not THEY think it's worth the hassle of keeping it current and viable - not whether we (the old farts who still reminisce about Akai S-1000's and SyQuest drives) or the young guns (who don't give a crap about user sampling and just want to make beats using LoopCloud or Arcade) think it's viable.Oooo, what timing, your very well-written post is smack up against mine with two diametrically opposed takes on this. I like it!
I agree that Falcon is a strong competitor - on paper at least, the feature set is bonkers, especially the Ircam stuff, if sometimes a bit fiddly and obscure - and it does sound great and work flawlessly on my rig, no complaints there.Falcon is a decent alternative (not without its own caveats), but UVI for some reason never really pursued direct head to head competition.
Hi, and thanks for chiming in! I don't think anyone suspect NI for not wanting to keep developing Kontakt – the concerns some of us have are related to the fact that an increasing number of sample library makers now are making their own players (now also including CineSamples and Light & Sound), combined with the fact that an Apple Silicon version of Kontakt is still not out – and some worries, from some users, about Kontakt is being so far behind where it should be that it could take a lot more time before the release of a Kontakt version that not only was updated to run natively on Apple Silicon, but also have much better specs than today. One of these concerns have been posted in one of the M1 threads, with statements like "I personally doubt that even once we get a native version of cubase/nuendo + kontakt (or just kontakt, inside logic) that there will be significant performance increases for disk read and write actions within kontakt" combined with claims that even in new computers which can read data at 7+ gb /second, Kontakt still reads samples @ only 150 megabytes/sec.We are continuously developing the KONTAKT Platform and evolving it to suit the needs of modern music makers. Rest assured, there are no plans underway to "kill" KONTAKT in any way.
This is kinda misleading. Because those very high SSD speeds are sequential read speeds (and they are not tb/s but gb/s), meaning if the sectors you're reading are literally next to each other on the drive.It has also been mentioned that Sine already read samples at 1 tb/sec.
Yeah, an OS/CPU compatibility update has little to nothing to do with disk streaming code of Kontakt."I personally doubt that even once we get a native version of cubase/nuendo + kontakt (or just kontakt, inside logic) that there will be significant performance increases for disk read and write actions within kontakt"
Funny - I thought both takes were right on the money actually, describing both contrasting sides of the situation perfectly.Oooo, what timing, your very well-written post is smack up against mine with two diametrically opposed takes on this. I like it!