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GForce Software OB-E

  • Thread starter Thread starter el-bo
  • Start date Start date
  • Watchers Watchers 37
Yeah but before the public betas that they do private betas.
They probably choose people for subsequent “private” Beta tests after interacting and noticing users contributions and input in the open beta’s
 
https://surge-synth-team.org
Hey EvilDragon, I'll check them out. I was expecting multiple job offers this week, but barely missed a couple of them, so I may go back to open source mode for a while as I'm burnt out from so many all-day interviews and live coding challenges in multiple technologies, disciplines, and domains!
 
I think I had this convo with someone here who can chime in if they want to clearly, but I don't think I have ever seen a beta nda that requires I never identify myself as a beta tester if i so choose.
Rsp
 
https://surge-synth-team.org
Hey EvilDragon, I'll check them out. I was expecting multiple job offers this week, but barely missed a couple of them, so I may go back to open source mode for a while as I'm burnt out from so many all-day interviews and live coding challenges in multiple technologies, disciplines, and domains!

Yep understandable. Over at SST we're all about having fun with code. :)
 
Catching up on Sonic Talk podcasts, while out walking, and heard Dave Spiers' explanation of the current no-Windows situation. Around the 11-minute-mark:

 
And of course now we have the new one from Cherry Audio for $29, which I bought yesterday. Haven't had a chance to use it yet, and already deleted my demo copy of OB-E so won't be the one who does a direct shootout. Instead, I'm doing a shout-out. ;)
 
I have a PC, so whatever. But I also have no problem running a “96 voice” SEM using 12 instances of bx Oberhausen with 8 voices per, which cost me $15, and, to my ears vs online videos, sounds better per voice. It also isn’t that hard on my PC unless I enable 16 voices for each.

Even if this was available, I think it’d be a hard sell to my wallet.
 
GForce Software today announce the OB-E V2.
It's now available for PC as a VST3.
Yes this looks like a nice update which is free if you already have OB-E 👍





more info here:

Tom Oberheim and GForce Software Ltd. introduce Oberheim OB-E v2-ob-e-v2-full.jpg
"I was pretty amazed by OB-E, it was pretty damn close right out of the shoot. It was “wow!“. I like listening to that. With OB-E v2, it’s like you have the hardware with you” Tom Oberheim, Synth Pioneer

London, 22.2.22 – Tom Oberheim and GForce Software present Oberheim OB-E v2. An even more authentic emulation of the Oberheim® 8-Voice, and the first ever software instrument with Tom’s personal endorsement*.

Last year, as we neared the release of OB-E®, we were contacted by Marcus Ryle on behalf of Tom Oberheim. Marcus is a co-founder of Line 6® but also a former Oberheim Developer who contributed to the OB-Xa, DSX, DMX, OB-8, Xpander and Matrix 12. Through Marcus, OB-E found its way to the ears of Tom Oberheim and they were both impressed enough to suggest a collaboration to refine the instrument and release an update carrying their full endorsement.

Despite receiving several Best Soft Synth 2021 awards, working under the guidance of Tom and Marcus, we further enhanced the already incredible sounding OB-E. Refining the Detune feature and adding a new Vintage knob, dials in more realistic musical inaccuracies in line with the original instrument for a truly authentic 8-Voice experience. We’ve taken time to get this right and implement it in a way that does not compromise the sound of your existing presets. Your track will sound the same, if you want it to…


"The first time I heard OB-E I knew it was special. Its authentic tonal character and musicality makes it the closest thing to analog hardware that I’ve ever experienced. It’s been really gratifying to refine this powerful foundation with GForce Software in order to capture the few remaining nuances of component tolerances and calibration that add just a bit more magic into this very impressive piece of software.” Marcus Ryle, Former Oberheim Developer and co-founder of Line 6.

The 8-Voice is not simply eight identical SEMs put together. The interaction of those 8 independent, and slightly different Synthesizer Expander Modules, plays a major role in making the 8-Voice’s sound so incredibly beautiful. The injection of these authentic inaccuracies into each of the eight SEMs in OB-E takes it to another level, one that blurs the lines between the hardware, and makes OB-E v2 the most authentic emulation of the Oberheim SEM sound and 8-Voice instrument.

Additional features include a new reverb, 100+ new patches making a new total of 700+ Patches. You now have the ability to Zoom on the sequencer, in addition to a crazy new Drum Mode which enables each SEM to be played by a dedicated key. We also added 10 drum kits presets to get you started. If you were looking for a new analog sounding drum machine, give it a go, this might surprise you. .

Existing OB-E owners will be happy to discover that OB-E v2 comes as a free update. PC users, we hope, will be happy to discover that it’s now PC compatible. (see, we told you we love you too).

"As synthesizer obsessives and fervent electronic music historians, collaborating with both Tom and Marcus to realise this latest version of OB-E has been a genuine ‘pinch-me moment’ for all of us at GForce Software. We have deep respect for all the synth pioneers’ immense influence on our lives and this journey and collaboration has been a huge honour.” Dave Spiers & Chris Macleod, co-founders of GForce Software Ltd.

*Whilst the Oberheim branding has been displayed by other software manufacturers before, this was at the time the trademark was owned by Gibson, and Tom had no involvement. Gibson had the good grace to give Tom back his trademark in 2019 enabling him to start a new journey.

Oberheim OB-E v2 – key features
  • [New] 100+ New presets
  • [New] Vintage knob & Refined Detune parameter
  • [New] Matrix Reverb
  • [New] Drum Mode and 10 drum kits presets
  • [New] PC support, VST3 and Apple Silicon Native
  • [New] Sequencer Zoom
  • [New] Flexible scaling UI
  • An authentic sounding emulation of the Oberheim® 8-Voice
  • 700+ factory Patches designed to fit in a mix, all tagged and categorised
  • Librarian for easy access to the presets (Arrow Keys Navigation)
  • ZOOM enlarges an individual SEM filling the UI with front & rear panels side by side
  • Group and Offset mode to edit all SEMs at once, Individual SEM Copy/Paste/Save
  • Upper/Lower SEMs can be Split across the keyboard
  • Multi-faceted analogue style sequencer
  • Extensive Velocity & Aftertouch modulation, Pan and Volume per SEM
  • Polyphonic aftertouch and MPE.

Price
Oberheim OB-E v2 is £179.99 / $199.99 with an intro price of £119.99 / $139.99

Oberheim OB-E v2 is a free update for current OB-E owners

Compatibility
Mac: Standalone Application, AudioUnit, AAX, VST and VST3
PC: Standalone Application, AAX, VST and VST3
 
I guess it was not yet good enough to be released for PC, but now it is! I have downloaded the demo to compare with the one from Cherry Audio and yes, when installing you have a choice between VST2, VST3 or both. The reverb does sound rather good.
 
So, I just picked this up for the first time (didn't have V1) and wanted to share two small things:
  1. When I played the patch "Lyle's Legendary Lead" (especially playing a higher D then A), I had a really strong emotional response. I grew up in high school with exactly that sound in my ears and I miss him quite a bit.

  2. It took me much longer to find this than I want to admit to, so perhaps it will save someone else some time: if you happen to be playing the standalone version (for example to audition the patches) and you find none of the patches that use the sequencer appear work, open the sequencer (little yellow triangle at the bottom right) and turn off "DAW SYNC". With no DAW to sync to...no sequence to play or sound will be forthcoming when this is on. Perhaps this advice is in the manual and I just missed it, but that took a bit of head scratching.
 
Regarding 2. yes that is mentioned in the manual, but I suggested to their support that in case of standalone, this parameter should just be disregarded in order not to have patches that don't sound at all. I urge everyone to do the same.
 
I think I had this convo with someone here who can chime in if they want to clearly, but I don't think I have ever seen a beta nda that requires I never identify myself as a beta tester if i so choose.
Rsp
The thing about NDAs is that management often don't read them that carefully and just pick them off the shelf and use them even if they had different intentions in mind. I have in a number of cases flat-out refused NDAs with daft provisions or struck the provisions out to get a different one.

One common missing element is a time limitation - the idea is you don't talk about the product before launch but after launch it's fine and indeed it could be tricky if you don't disclose an involvement afterwards...but the NDAs don't reflect that. Often what some managers will try is "It's OK, we don't mean it." They don't expect the reply "So, why do you want me to sign this document with legal force?"
 
So, I just picked this up for the first time (didn't have V1) and wanted to share two small things:
  1. When I played the patch "Lyle's Legendary Lead" (especially playing a higher D then A), I had a really strong emotional response. I grew up in high school with exactly that sound in my ears and I miss him quite a bit.

  2. It took me much longer to find this than I want to admit to, so perhaps it will save someone else some time: if you happen to be playing the standalone version (for example to audition the patches) and you find none of the patches that use the sequencer appear work, open the sequencer (little yellow triangle at the bottom right) and turn off "DAW SYNC". With no DAW to sync to...no sequence to play or sound will be forthcoming when this is on. Perhaps this advice is in the manual and I just missed it, but that took a bit of head scratching.
I just love that sound. Lyles lead. The question is… can you use it? I dont think i could
 
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