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GForce Software OB-E

  • Thread starter Thread starter el-bo
  • Start date Start date
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What I love about OB-E is it sounds potentially like a real Oberheim in other words a fat luscious synth! I played with some great synth players back in the day who played Oberheims and this evokes the kind of sound I remember.
OTOH I’m sure people will probably disagree with me but when PA released Knifoneum I wasn’t really impressed with how it sounds (from the demos I heard). To my ears it sounds ”artificially thick” like they put a sub on it or something, it’s too fat and unwieldy to my ears.
The OB-E on the other hand sounds thick juicy,authentic & so damn seductive............
I’m already a GForce customer and a Mac user and imo the decision to release OB-E as Mac only makes absolutely no sense!
They are probably shutting out about 50%-60% of their potential user base, a very very strange move by GForce imo.
I would think the additional revenue would more than pay for the cost of hiring a coder who used (from my limited understanding) the JUCE framework which is cross platform for Mac/Windows even if it was just a one shot hire to develop OB-E.
Even with the intro pricing and the additional discount GForce is giving customers that completed their recent survey it’s still pricy but damn it does sound GORGEOUS! 😘🎶🎶🎶
 
KG and I have had this conversation over at GearSlutz, but my answer's worth repeating IMHO:

The company's gonna wait to see if the PC market's hungry-enough. If the appetite's there, it'll be ported.
 
That's a fait accompli statement. They painted themselves in a hole with a young dev that has no cross-platform experience and apparently hasn't heard of JUCE. All their other plugins are cross-platform, the market is there for them to take, but they instead opted to piss off a decent chunk of their userbase. I used to cheer for them, but the way they rolled out OB-E by building up hype without stating in advance it won't be available for both platforms predominantly used in music production, is not admirable at all. This is how you lose customers.
 
Indeed MK; it's hard to imagine how they allowed this to happen.

The user base and sheer quality of their VI's will ensure ongoing success 'though IMHO, so at this point I reckon they'd already been thinking, "What were we thinking?".
 
the way they rolled out OB-E by building up hype without stating in advance it won't be available for both platforms predominantly used in music production, is not admirable at all. This is how you lose customers.
I doubt it was a calculated move to increase hype. More likely, they didn't want the negativity such a move could potentially generate to plague them for the entire period of development.

And I'd be curious to know how many customers they'll lose.
 
Hi,

it is a pity. OTOH, there are more than enough synths on the market, so I just klick the upper right button when it says Mac only. Reminds me to re-visit Wokave's SAM in this case.
 
They painted themselves in a hole with a young dev that has no cross-platform experience and apparently hasn't heard of JUCE.
Is this speculation?

GForce is not a new software company after all, and nobody in their right mind would release a virtual synth just for macOS.

What would make sense to me is that the Windows version wasn't tested and they wanted to have more time before releasing it.
 
Customer Get’s an email from GForce about the new OB-E, reading it… yea. wonderful features, nice GUI so excited.. whoohoo excitement grows, it’s finally here.. Wow, gotta get this.. Checks price in the email, ok nice. See’s discount.. ok nice, email also says don’t forget your single use loyal customer coupon for an extra 30lbs off on top of the intro price. More excited, no brainer, gotta go get this now. Last line of email says MAC ONLY..... Sh….**, whaaaa. Mac snobs strike again. OMG really in today’s music market? Email says “We need to assess the demand for the PC market…” Whaaa.. Really….. I am just dumbfounded, boggled, mind blown.. profoundly disappointed, anticipating this release for so long.
 
That's a fait accompli statement. They painted themselves in a hole with a young dev that has no cross-platform experience and apparently hasn't heard of JUCE. All their other plugins are cross-platform, the market is there for them to take, but they instead opted to piss off a decent chunk of their userbase. I used to cheer for them, but the way they rolled out OB-E by building up hype without stating in advance it won't be available for both platforms predominantly used in music production, is not admirable at all. This is how you lose customers.
Totally agree...An act of surprising idiocy from a long term player.....what on earth where they thinking. I know of two composers who still use Mac's...against the 30 plus that don't !

best

e
 
Is this speculation?

GForce is not a new software company after all, and nobody in their right mind would release a virtual synth just for macOS.

What would make sense to me is that the Windows version wasn't tested and they wanted to have more time before releasing it.
Nope, there's no Windows version AT ALL currently. Confirmed by GForce support.
 
Totally agree...An act of surprising idiocy from a long term player.....what on earth where they thinking. I know of two composers who still use Mac's...against the 30 plus that don't !

best

e
Nice. Over here, I'm one of the few who use PCs. The rest are all Macheads.
 
Most developers I know claim that writing DSP code for Windows is more "challenging" than writing for MacOS. I'm not a developer, so I didn't bother asking for reasons. Perhaps they just want to see how popular this thing becomes before spending time/money on a W10 version? :unsure:
 
Most developers I know claim that writing DSP code for Windows is more "challenging" than writing for MacOS. I'm not a developer, so I didn't bother asking for reasons. Perhaps they just want to see how popular this thing becomes before spending time/money on a W10 version? :unsure:
There shouldn't be any difference, as far as the DSP code.

There are differences in writing UI but JUCE already solves that for you too and AFAIK is used by plenty of plugin developers.
 
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