Erick - BVA
Music is more than just color and rhythm
This has been one of those questions I've pondered quite a bit. It is especially relevant for guitar, piano and other libraries featuring a lot of attack in the sample start.
Do you programming the instrument to have the samples start as soon as a little bit of noise is present? In this case, you may get some piano key press sound being the very first sound you hear (as there is a tiny bit of time between the time you press the key and the sounding of the strings...however small of a time it may be). When using a special material to pluck a guitar, you may get the sound of that material brushing against the string before you get the sound of the guitar.
So do you edit the sample to start at the beginning of any sound? or do you edit it to start at the beginning of the actual sound of the instrument itself?
The reason I ask is that there is already a lag time with midi keyboards, so programming a sample to start at the slightest start of a sound will potentially lead to even more latency --essentially compounding the latency issue.
Is there a hard fast rule with this, or is it just another "it depends" scenerio?
Any advice would be appreciated.
My personal feeling is that you need to try to keep the attack, but to get it to a point where it is as close as possible to the beginning of that attack --if you cut the sample too early, then you have even more latency. You don't want any silence in the beginning. But cutting out the attack will lead to a lack of realism. But....I don't know.
Do you programming the instrument to have the samples start as soon as a little bit of noise is present? In this case, you may get some piano key press sound being the very first sound you hear (as there is a tiny bit of time between the time you press the key and the sounding of the strings...however small of a time it may be). When using a special material to pluck a guitar, you may get the sound of that material brushing against the string before you get the sound of the guitar.
So do you edit the sample to start at the beginning of any sound? or do you edit it to start at the beginning of the actual sound of the instrument itself?
The reason I ask is that there is already a lag time with midi keyboards, so programming a sample to start at the slightest start of a sound will potentially lead to even more latency --essentially compounding the latency issue.
Is there a hard fast rule with this, or is it just another "it depends" scenerio?
Any advice would be appreciated.
My personal feeling is that you need to try to keep the attack, but to get it to a point where it is as close as possible to the beginning of that attack --if you cut the sample too early, then you have even more latency. You don't want any silence in the beginning. But cutting out the attack will lead to a lack of realism. But....I don't know.