PaulieDC
Too much gear, not enough composing. Oy vey.
Posting this in General Musings for a reason: Interesting article spawned from the gaming world how certain rendering engines used in gaming is causing instability in 13th and 14th Gen Intel CPUs, etc etc etc:
Totally cracked me up... there's even tech labs in South Korea investigating I think it said, and yet right in the very article they posted, they state the answer and are totally missing it... MB makers have cranked up voltages all this time as a stability bandaid, causing temp maxes and other issues. DUHH!
I almost, ALMOST posted a reply that said, head on over to VI-C and peruse the site because a bunch of the team here like @Pictus, @Technostica, @rgames and several others of us got the undervolting procedures figured out with the help of great YT channels. But then I realized we'd have a swarm of non-musicians poking around, so I abandoned the idea.
In the meantime I'm enjoying all 32 threads on my i9-13900KF cruising at 100% in a large project with temps barely hitting 80C and nothing is crashing. Took a while, but we got there... and it'll remain our secret (not really, these folks can hit JayzTwoCents on YouTube and get answers). I always thought gaming and especially video editing which I did for a few years were the monsters of CPU stress. HA, they aren't even in the same zip code as dealing with orchestral MIDI composing.
Video Editor: "How many tracks do you run in your software?" Us: "I've actually reduced my template, got it down to 1,700". Video Editor:
I do have an RTX 3080 GPU and my tower pretty much yawns at Microsoft Flight Sim now. Gamers should ask us what we use, then just add their massive GPUs and RGB bling.
Just having a little fun and giving a shout out to the gang on here that have helped many members sort this stuff out.
Intel Allegedly Investigating Core i9 CPU Instability in Some Games
Lowering the clocks seems to solve the issue, but nobody wants to do that on an expensive CPU.
www.extremetech.com
Totally cracked me up... there's even tech labs in South Korea investigating I think it said, and yet right in the very article they posted, they state the answer and are totally missing it... MB makers have cranked up voltages all this time as a stability bandaid, causing temp maxes and other issues. DUHH!
I almost, ALMOST posted a reply that said, head on over to VI-C and peruse the site because a bunch of the team here like @Pictus, @Technostica, @rgames and several others of us got the undervolting procedures figured out with the help of great YT channels. But then I realized we'd have a swarm of non-musicians poking around, so I abandoned the idea.
In the meantime I'm enjoying all 32 threads on my i9-13900KF cruising at 100% in a large project with temps barely hitting 80C and nothing is crashing. Took a while, but we got there... and it'll remain our secret (not really, these folks can hit JayzTwoCents on YouTube and get answers). I always thought gaming and especially video editing which I did for a few years were the monsters of CPU stress. HA, they aren't even in the same zip code as dealing with orchestral MIDI composing.
Video Editor: "How many tracks do you run in your software?" Us: "I've actually reduced my template, got it down to 1,700". Video Editor:
I do have an RTX 3080 GPU and my tower pretty much yawns at Microsoft Flight Sim now. Gamers should ask us what we use, then just add their massive GPUs and RGB bling.
Just having a little fun and giving a shout out to the gang on here that have helped many members sort this stuff out.
Last edited: