Reverb automation is very common in non-natural, non-orchestral scenarios (pop, rock, EDM, etc.) to emphasize a certain note/phrase/hit. It's less common in orchestral or even hybrid works.
That being said, if you're aiming to get a nice reverb swell in the breaks of sound or only allow the big drum hits to trigger the reverb without muddying up everything else, here are some tricks you can employ.
Reverb ducking:
- If a reverb has a built in "ducker" then turn it on. This will lower the volume of the reverb when the dry signal is above a certain threshold, and allow the reverb to "rush in" to fill the space when the dry signal takes a break.
- If the reverb does not have a built-in ducker, you can place a compressor behind the reverb and send your summed dry signal bus into the compressor as a side chain. This basically acts like the "ducker" in #1. I really like Sonible's SmartComp for this, due to it being a spectral compressor and only ducking the frequency range that overlaps with the dry signal in this application.
Reverb gating:
Not to be confused with cutting off the reverb with a gate, a la the drums from "In the Air Tonight", but putting a gate
in front of the reverb, so only the big hits will be allowed through. This is fun for when you want a really big dramatic reverb, but only on the big downbeats so that your percussion reverb doesn't just wash out everything.
For examples of the gating I'm referring to, listen closely to the first half of the below video. You'll hear a huge reverb tail on the big drum beats only by using this gating method.
For examples of the reverb ducking, listen starting around 1:39 and focus on the trumpets and horns. You'll hear a really big reverb sound, but it gets out of the way when they're actively playing their stabs and fills in the void once they chill out.
Reverbs used and the jobs they serve (all FX channels have section-level sends from WW, Brass, etc.):
Room Verb FX Channel (0 dB): Cinematic Rooms Pro Studio Hall to glue everything into a single "room"
Hall Verb FX Channel (-12 dB): Cinematic Rooms Pro Subtle Hall with SmartComp for reverb ducking to add a subtle amount of room size
Tail Verb FX Channel (-15 dB): HD Cart Super Smooth with SmartComp for reverb ducking to add a lush long tail
Plate Verb FX Channel (-21 dB): Seventh Heaven Rich Plate (epic perc sends only with gate) with SmartComp for reverb ducking
Strings Bus: SP2016 to increase perceived size of room to match WW, Brass and Perc
Damage 2 Metal Hits: Seventh Heaven Sandors Hall to push it further back and add more room to the metal clangs
Contrabass Trombone: Seventh Heaven Pro Mechanics Hall to make the BRAAM sound bigger and have more room
And since I was harping on the importance of hearing things relatively in the prior post, here is the same song with no reverb at all outside of what was included in the samples themselves.
View attachment FF7R - Let the Battles Begin Medley (No Verb).mp3