Namatikapi
Active Member
Hello,
I have some questioning about using MPE with realistic intruments (sampled or not).
What I dreamed of with the MPE controllers was that with a realistic intrument I could be able to have a realistic kind of vibrato when using the glide.
But what I noticed is that when I use a real sounding intrument in an MPE mode (and there are not a lot of them) and I glide, the little vibrato that results is not really from the "real" intrument, but is just a synthy variation in the backround. For example, if I play an MPE violin in Augmented Strings, when I glide I don't really ear a violin vibrato, I ear a synthy vibrato.
I now wonder if the sample technologie is not the problem in that context, and if maybe the "audio modeling" type technologie would not be more interesting for creating realistic vibratos. I am still quite reluctant with non sampled intruments, but maybe with the MPE is it the good way to go ? What do you think ?
I have some questioning about using MPE with realistic intruments (sampled or not).
What I dreamed of with the MPE controllers was that with a realistic intrument I could be able to have a realistic kind of vibrato when using the glide.
But what I noticed is that when I use a real sounding intrument in an MPE mode (and there are not a lot of them) and I glide, the little vibrato that results is not really from the "real" intrument, but is just a synthy variation in the backround. For example, if I play an MPE violin in Augmented Strings, when I glide I don't really ear a violin vibrato, I ear a synthy vibrato.
I now wonder if the sample technologie is not the problem in that context, and if maybe the "audio modeling" type technologie would not be more interesting for creating realistic vibratos. I am still quite reluctant with non sampled intruments, but maybe with the MPE is it the good way to go ? What do you think ?