Sunny Fable
Member
Since Superior Drummer 3, there is this library, and the rest.
I think the Fairfax room sounds pretty goodThats really odd. I always found that the rooms in AD2 were its weakest point. too overprocessed and small
I guess its just a taste thing
I'm working on a tune now using only the room & OHs, going for flavor as much as size & depth. This extreme is rare for me but it's usually the room mics polishing off my sound.Thats really odd. I always found that the rooms in AD2 were its weakest point. too overprocessed and small
I guess its just a taste thing
Since Superior Drummer 3, there is this library, and the rest.
They are just marketing victims, its just a library and it has many flaws just as anything else out there.As many mentioned SD3 supremacy
I'm sorry but all of your points sound like slogans, not like arguments.Blah, I call bullshit on that.
No, its not any more detailed than competitors. It has around 40 samples per drum, which by today standards is not a lot. Roughly the same sample count as it was 10 years ago when SD2 was released.As a composer, producer and a mixing engineer I can say.....
SD3 is way more versatile and packs way more details than any of the competitors at the moment. And I've used plenty of "those others" as well.
Again, processing/mixing is not the point here. We're talking about recorded material. You can tweak the sound all day, compressing the shit out of weak hits and gating the room, but in the end it would never sound like it was performed and recorded in another room with a more passionate player. It will never sound as expressive.You can use the in-the-box sound if you want to, but it has it's limits. The best results come when you treat it like you would treat a normal acoustic kit: 3rd party plugins, proper mixing and even sample replacing or layering. The cymbal/ HH- section is already what is worth the price alone IMO, and the raw sounds are very good for constructing the kit needed for your session. And naturally, nothing in the world forbids you to use another library for, say, that snare you just couldn't get out of the raw samples.
Again, some bold statements and no facts. Its all subjectiveThe technology is alreayd "there" and SD3 is currently the most versatile and realistic- sounding drum VST in the market if you ask me. The next question is, how much are we trying in order to take advantage on that technology?
Versatile? Nope, its recorded in a single huge-sized scoring stage. You can shorten the decay artificially but it won't sound like another room sadly.