Hi,
Here is an update on the clicks issue I mentioned in my earlier post.
One important detail about this issue is I'm playing along some rhythmic accenting pattern along with the pattern being triggered by the Player, at high tempo i.e. at 140, 150, 160 bpm. so it's kind of a stress test, I'm not just playing a chord and letting the Player do it's thing, then playing another chord, I'm adding a lot of rhythmic motion on the existing motion the player is creating. The Player's Audio is set to Granular CPU Friendly.
I decided to try bumping my RAM buffer from 256 to 512, and test if I still hear the clicks, and Yes, I still do. So.. I decided to go to the next level, and bump the RAM buffer to 1024 Samples. Tested again, and no more clicks are audible, I then changed the audio setting to Low-Elastique, and same thing, no clicks are audible. So, I feel it is the Symph. Motion's Player that needs to perform quite a bit of realtime math here to deal with the time-stretching of the samples in realtime. Which is choking the CPU when I add more load on it by playing along the player's rhythmic pattern at lower RAM buffer setting.
As a test, can some user of Symph. Motions try to play along with one of the patterns, at higher bpm, and kind of jam along with the rhythm being produced by playing chords, and single note patterns, accents, ..etc. to see if that stresses your system, and produces clicks in the audio. at the normal buffer you usually have your audio interface set.
Also to note that if I have the Close Mic level active, I still get the clicks, so I use one of the Mix1,2,3 options instead.
It would be great if Spitfire Audio can improve the efficiency/performance of their Audio Player for this library via a future Update.
I hope this is helpful.
Thanks,
Muziksculp