I was experimenting with the Lane Polyphony setting but I still don't understand it, so I have a few questions.
1. How does it select and affect individual notes you're playing? Is it supposed to be able to do that?
2. If I send two modules' outputs, say a sample and wavetable patch, to Lane 1 where there's a reverb and delay, is Poly supposed to make it that I can just assign reverb to the sample and delay to the wavetable?
What you're describing is more like sending each generator to different effects lanes and is not related to polyphony.
Consider this. Typically synths have a filter(s) per voice. This means that:
- The filter can change over time with an envelope, for every note.
- You can have a different cutoff setting depending on the note you're playing (via keytracking).
- If you have an LFO it will apply different values to the filter depending on the note because LFO between notes are not synced (unless you're using a global LFO)
- Etc.
This is extremely common when using synths, right?
How this works is that every time you press a key, the synth will "duplicate" a new voice structure with whatever you have configured. So if you're playing a chord with 4 notes, you would have say 4 oscillator and 4 filters.
With polyphonic effects it's the same thing except that instead of using a filter you're using an effect. Any effect (reverb, distortion, delay, etc).
For example, the effect can change over time using an envelope, for every note. Or you can have different values depending on the note value via keytracking, an LFO, or something else producing a random value.
This is possible because PhasePlant will "create" a new effect instance (reverb etc) for every note you're playing. And all those would be playing in parallel. Again, if you're playing a 4 notes chord, you'd have 4 reverbs running. Of course you'd need to modulate the reverb in some way for this to make sense.
Does this make sense?