Hello to all of you
I have a bit of an odd question and I hope it doesn't sound dumb.
I want to make music in a more professional way that can be used in smaller movie/game production. And I want to start out in the best way for that.
In Cubase you can choose under the processing precision tab either 32 bit float or 64 bit float. Which should I use if I aim for movie/game production?
In the project set up for sample rate you can choose for example 44.1/48/88.2/ 96 kHz and more. Which is best suited for movie/game production? I have heard that more is better so you later can downsample it in the mastering process and get better quality, but I don't know how true that is.
In the project set up for bit rate you can choose either 16 bit/24 bit/32 bit/ 32 bit float or 64 bit float. Which is best suited for movie/game production?
I have an Audient iD14 MK2 that has a max sound resolution of 24 bit/ 96 kHz, so i guess there is a limit to what I can choose.
I like to work with orchestral sample libraries, but sometimes I make pop music that uses a lot more synthesizers like Massive X.
What advice and tips would you suggest?
Best regards Eirich
I have a bit of an odd question and I hope it doesn't sound dumb.
I want to make music in a more professional way that can be used in smaller movie/game production. And I want to start out in the best way for that.
In Cubase you can choose under the processing precision tab either 32 bit float or 64 bit float. Which should I use if I aim for movie/game production?
In the project set up for sample rate you can choose for example 44.1/48/88.2/ 96 kHz and more. Which is best suited for movie/game production? I have heard that more is better so you later can downsample it in the mastering process and get better quality, but I don't know how true that is.
In the project set up for bit rate you can choose either 16 bit/24 bit/32 bit/ 32 bit float or 64 bit float. Which is best suited for movie/game production?
I have an Audient iD14 MK2 that has a max sound resolution of 24 bit/ 96 kHz, so i guess there is a limit to what I can choose.
I like to work with orchestral sample libraries, but sometimes I make pop music that uses a lot more synthesizers like Massive X.
What advice and tips would you suggest?
Best regards Eirich