Hollywood Brass + Sample Modelling..
iirc it was more or less boiling it down to something high quality that people can actually afford, but it leaves plenty of room for a mute expansion(that's what berlin brass had). I'm kinda curious off glory days if it gets ported to sineAny official word on those? I know Junkie had mentioned interest after the initial feedback on the library but I haven’t heard anything since.
Heard some Venture demos, dunno, something is not right for my ears.... Will give it another listen there must be a reason for the love I guess...
As you probably know, Infinite Brass was recorded dry (iirc, in the bell) and the mics are obtained via convolution reverb with unique IRs. However, you can also access the dry signals and put them in your own reverb of choice - there is acutally a nice video by Cory Pelizzari about this. So I think there are lots of possibilities to further shape the sound in case you are not really satisfied with the sound coming out of the box. You might also want to check out the Infinite Series Thread for lots of further examples and different EQ settings etc. Be aware though that IB 1.5 was released recently and due to several overhauls the tone is now a bit different as in IB 1.4 (so you might want to check only recent examples from said thread to really make a judgment about the sound of IB).
Of course the reason why many people love IB (and also IW) so much is the fact that you don't need any keyswitches and the instruments are very expressive and intuitive to play. As someone with practically no keyboard skills, I was completely amazed how easy it is to obtain the sounds that I want with IB. Furthermore, they are extremely light on RAM - on the other hand, IB is naturally more CPU intensive than some other "classical" sample libs (although I can use it without a problem on my Core i7-1065G7).
And to MY ears, from the demos I heard, there is something off
Nah! that's just the tip of the iceberg... you need more.. try it.. say "i need more" 10 times and see what happens ..I have Hollywood Brass, QLSObrass, Cinematic Studios Brass, Metroplis Ark, Kirk Hunter Concert Brass 2, brass in the original The Orchestra, Amadeus Symphony Orchestra, Blue Street Brass, Sonic Implants Symphonic Orchestra brass, VSL Epic Orchestra 2, even some of the brass that comes with Kontakt and Logic Pro , so I have it covered.
If you have a chance to jump on the Infinite thread and give more detailed feedback about this "off" feeling on particular examples, I bet that would be useful. Either fans of the library can gradually learn from that feedback how to program Infinite better, or Aaron himself can take some of that feedback to see how to improve future versions.
Infinite series has thrown me into philosophical spiral, thinking about the tradeoffs between "expressiveness/control of a library" versus the "quality of the room tone". Infinite series has the potential (and gets close already) to have the best of both, by virtue of the specialized per-instrument IRs on top of a modeled approach.
But what really has been on my mind is something more vague and hard to describe. These two different camps of virtual instruments do serve different sub-genres in their own ways. Sometimes room tone and reverberation is everything. But for a more traditional orchestral tone, I think sometimes we are conflating "room tone" with "realism" and "musicality" too much. Real recordings don't always have the best room tone or spatial positioning of instruments either. But if the room tone is good enough, I think maybe it matters a LOT more that the instruments can be programmed to sound expressive, natural, and nuanced.
I totally agree with this. I think we are a long way off being able to place dry instruments in a beautiful space convincingly. Even libraries that are recorded in slightly smaller stages are difficult to place in a 'large hall' well. I have tried for years to make this work with IR trickery, algorithms, and every spatial positioning plugin out there. While you can get usable results, it is not even close to sounding like the real deal to my ears. Our current tech doesn't seem to be up for the task. It wouldn't surprise me if a company like nVidia started making clearer progress in this area in the future, utilising GPUs.But some brass instrument's sound IS the room sound, especially in an orchestral leaning situation. They are kind of initimately connected and it is difficult to separate the two, one is the extension, the projection of the other. And while artificial reverb, IR or whatever type, helps, it probably doesn't feel totally (to me!!) like part of the instrument.