It may be a bit to much to ask but I would suggest down loading the new format onto a different folder, or driveI'm a bit confused with the "minimal need to switch articulations" part. With VI Pro 2 I'm in love with the remote app, and the matrix was perfect to switch between very different articulations with a simple click. Now, with the "dimensions' tree" you have to follow a SPECIFIC order of keyswitches to select the articulation you want.. and that also mean that a simple click/touch is no longer enough to select a certain articul
Actually I'm using the new Player for a couple of weeks since I purchased Syn FX Strings right away. And I love how the dimension tree handles a library with so many different patches as FX Strings has.Great to have the new player release offering a lot of playable options streamlining into one player,
It may be a bit to much to ask but I would suggest down loading the new format onto a different folder, or drive
It may take some getting used to the new player, yes it means more space but there could be some playable functions
you may prefer in the instrument.
Haha, well its always there in your download at VSL myVSL, so I guess you can go ahead and delete if your not in a project.Yeah, what do I do with an absurdly large library that takes up completely irresponsible amounts of storage space?
I'm gonna keep it on my drives in two different formats, just in case.
Good Question. I haven't noticed VSL posting anything about this.Is the player ready for Synchron Percussion?
no.. nothing.Good Question. I haven't noticed VSL posting anything about this.
I haven't purchased any Synchron Perc. libraries yet, it would be helpful to know if they released the Synchron Player for Synchron Perc. If it was released it will show up in 'MyVSL' section, provided you purchased it. Anyone have Synch. Perc. able to provide some feedback on this ?
I have Synchron Perc. Just looked on my VSL page but I didn't see anything new listed for Synchron Perc.Is the player ready for Synchron Percussion?
I think the problem with being a developer with so many top string library's is trying to find a good balance between them all,Yet, I can't stop thinking , with the new player, I realize how little articulations are actually included in this Strings I library, when comparing with FX Strings I.
This of course should keep you coming back for more from there string line instead of going else where.The dimension tree is great, but using the cells for switching vibrato is quite cumbersome. VSL could have just added a parameter on the side (just like many other devs do)...
You can just set up a dimension that consists of the vibrato patch and the noVib crossfade ressource patch, turn ot the parallel mode and assign the crossfade to a CC. That way it behaves like a standard patch where the vibrato is controlled by CC. I've set all up all the patches that way.The dimension tree is great, but using the cells for switching vibrato is quite cumbersome. VSL could have just added a parameter on the side (just like many other devs do)...