I know there's a Boston Spaceships song where Chris Slusarenko used a similar multi-tracking technique to create a subtle unnatural effect, as the strings are "strummed" in effectively random order as a result. It's funny to think that if such a technique was used on a song known to use a virtual guitar, it would probably just be considered evidence that the producer "didn't know what they were doing"I'm also reminded of reading that Def Leppard recorded something with each guitar string as a separate track, so there'd be no strumming on the chords and all the notes would hit at once. Not sure if true, but definitely easier with VIs.
Are you asking whether any commercial recording in history has ever used any virtual guitar in it?Still, would love to know if any commercial release actually used a virtual guitar. To me, even though I’m not particularly great as a guitarist, the problem with virtual guitar libraries remains the (absent) human touch, seemingly unattainable by computer.
I used virtual guitars on my soundtracks for Heart of the Woods, National Park Girls, Subserial Network, and Sol Hemochroma. These are all indie releases from small studios, but it was paid work on commercial products.I've occasionally been able to recognize sequenced guitars on commercial soundtracks, though the things that gave them away were generally avoidable flaws
I know there's a Boston Spaceships song where Chris Slusarenko used a similar multi-tracking technique to create a subtle unnatural effect, as the strings are "strummed" in effectively random order as a result. It's funny to think that if such a technique was used on a song known to use a virtual guitar, it would probably just be considered evidence that the producer "didn't know what they were doing"
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Are you asking whether any commercial recording in history has ever used any virtual guitar in it?
Like I said on the previous page,
I used virtual guitars on my soundtracks for Heart of the Woods, National Park Girls, Subserial Network, and Sol Hemochroma. These are all indie releases from small studios, but it was paid work on commercial products.
I'm certain that some virtual guitars (plus virtual violins and other VIs) were prominently featured on Yuki Hayashi's Run With The Wind soundtrack, released last year.
I would be you dollars to doughnuts that they have been used in commercial releases, but I cannot offer any examples. While there are things you can't pull off with a virtual guitar, they offer some flexibility that is hard to resist.
Timing issues and getting a clean recording are big for me. I played guitar (mainly in nightclubs) for many years and it's still difficult to play and get the timing and groove exactly the way I want it. With virtual guitars I can easily tweak till it's near perfect. Also, it takes time to get a great recorded sound. This is true with acoustic guitar in particular. But it's a breeze with VIs.
Still, would love to know if any commercial release actually used a virtual guitar. To me, even though I’m not particularly great as a guitarist, the problem with virtual guitar libraries remains the (absent) human touch, seemingly unattainable by computer.