rgames
Collapsing the Wavefunction
Perhaps of interest to the folks here - I've found that the difference between real-time performance and CPU performance is one of the most-misunderstood elements of DAW performance. I've discussed it a bunch of times with a bunch of folks here and elsewhere, so I thought I'd put a video together to explain the difference so I can save myself some time the next time it comes up
Hopefully you'll find some useful info in this video.
Hopefully you'll find some useful info in this video.