It would be great to hear more examples of the library. Would you like to run the violins through Saxer's seven legato test? (Also, if you have Spitfire Studio Strings, I haven't heard it through the test before, either).For whatever it's worth I'm a big fan of this library. Great sound on it's on, particularly with the spot/close mics. Also layers well with CSS to brighten up that dark sound. The shorts are a little bit synthy, but I've used the pizzicatos quite a lot which are really nice. It's a pretty good deal at the current price if you are in the market for this kind of thing..
This happens with the Trio Broz series and our Woodwinds. We called it DCE (Dynamic Control Engine). At the time I felt it was a revolutionary feature but for example, Simple Violin doesn't have it and also Rinascimento neither. Their Legato is still beautiful, so I realized that we could save a few cpu cycles by ditching it altogether.How does this library approach legato? Fluffy's other libraries use some kind of audio level-matching algorithm to make the note transitions smoother, I believe, which seems like a neat idea.
On which patch/articulation do you experience this?However, I have a serious cpu overload issue – even at large buffer sizes (256, 512) there are extremely many cpu spikes - the audio distorts so badly that the patch is not playable. It is enough to just play some simple chords to overload the cpu.
Basically on all the long / sustain and especially the (poly-) legato patches.On which patch/articulation do you experience this?
If you play chords on the ensemble patch make sure to increase the voice count in Kontakt from 512 up to for example 2048. Venice Modern Strings has a very high usage of voices in Kontakt. It easily drops voices otherwise.
Thank you for your response - I really appreciate your help, and it is great to hear that there will be an update! Will try the LOW quality setting and report back. Thumbs up for such a prompt response and direct involvement with your customers, even on a sundayHello. We are aware of this issue and it may happen with the sustain and polylegato patches. We'll have some improvements soon, for sure. Let's see if this fixes: click on the little gear on the top left part of the GUI and select LOW as engine quality. You would not hear any difference possibly, but it will be quite lighter on the CPU. I'll update soon with a few newer patches here.