MarcHedenberg
Active Member
Right, so I'm composing for a fan video game project at the minute, which for the most part has been going well so far, but I've been asked to score a level that previously had no music. It has to be a minute-long loop of combat music that evokes massive frenetic tension and danger. The characters have landed on this planet and the odds are totally against them. Think American soldiers trying to storm Hacksaw Ridge only to be completely taken off-guard by Japanese charging at them - that sort of intensity.
Here's my issue: my brain defaults to wanting to make use of either F# minor or A minor, but while melody writing is usually my strong suit, I have absolutely no idea what to do with the progression after the initial root chord. Any progression I try out makes it either sound too 'heroic', 'trailer-like', etc. My first thought after that was to just opt for more atonal sounds with nothing more than a two-chord progression at most, but that also seems generic and repetitive. I tried octotonic scale briefly, but I just keep making it 'jazzy' by accident.
...I'm overthinking this, aren't I? Any thoughts on this?
Here's my issue: my brain defaults to wanting to make use of either F# minor or A minor, but while melody writing is usually my strong suit, I have absolutely no idea what to do with the progression after the initial root chord. Any progression I try out makes it either sound too 'heroic', 'trailer-like', etc. My first thought after that was to just opt for more atonal sounds with nothing more than a two-chord progression at most, but that also seems generic and repetitive. I tried octotonic scale briefly, but I just keep making it 'jazzy' by accident.
...I'm overthinking this, aren't I? Any thoughts on this?