Chris Hurst
Active Member
Woah, that was good. Enjoyed that.
Well done!
Well done!
Thank you! I provided the original music mix, but final trailer mix and integration of stems was done by the trailer mixer from Source Sound, who EA regularly works with (who is amazing). I would also get some mix feedback from him along the way. The first trailer sounds fairly close to the mix I provided, but they still squeeze more out of it. The launch trailer I linked in particular was a piece of mixing genius on their part. With so much going on I'm amazed at how they ducked and weaved everything together so cleverly.Great work. I'm impressed by the mixing as well, do you do that yourself?
When you were getting mix feedback was it consistent feedback? In other words I'm always wondering what issues we don't know that we have to deal with when working with samples that we should be considering.Thank you! I provided the original music mix, but final trailer mix and integration of stems was done by the trailer mixer from Source Sound, who EA regularly works with (who is amazing). I would also get some mix feedback from him along the way. The first trailer sounds fairly close to the mix I provided, but they still squeeze more out of it. The second trailer I linked in particular was a piece of mixing genius on their part. With so much going on I'm amazed at how they ducked and weaved everything together so cleverly.
Trailer mixing is real art, these guys are world class! I envy their skills, but not their task, haha!
I would love to release the music, but unfortunately I can't share these cues. They belong to EA and are now part of a Star Wars music library for possible use in future SW related promos. I already heard one of the cues being used in a recent Playstation ad as well which was pretty cool.@Blakus do you have these cues available by themselves? Would love to listen to without the sound design! Congrats.
The feedback was pretty straight forward. The most common was "percussion needs to hit harder!" in order to compete with all the other sound fx etc. That was something I needed to work on quite a bit - compression etc.When you were getting mix feedback was it consistent feedback? In other words I'm always wondering what issues we don't know that we have to deal with when working with samples that we should be considering.
Makes a lot of sense and something I've wondered myself!The other thing was making sure things weren't too "wet". Long reverb tails don't go down well when there's so many things competing for space on the audio spectrum.
Haha, nice deal! Almost as cheap as I got itI got the game from target at 39.99 USd! Before taxes
Wait, you mean write more than a few minutes of music? *starts hyperventilating* haha.Always get better and better. So you're up for EP 9?
Thank you! I provided the original music mix, but final trailer mix and integration of stems was done by the trailer mixer from Source Sound, who EA regularly works with (who is amazing). I would also get some mix feedback from him along the way. The first trailer sounds fairly close to the mix I provided, but they still squeeze more out of it. The second trailer I linked in particular was a piece of mixing genius on their part. With so much going on I'm amazed at how they ducked and weaved everything together so cleverly.
Trailer mixing is real art, these guys are world class! I envy their skills, but not their task, haha!