NoOneKnowsAnything
Active Member
Whoever created this game you should tell them that their budget is exploitative. No composer should work for $50 per minute of music. I strongly suggest composers not compose original music for less than $500 per minute as the absolute lowest rate. There are royalty free libraries producers can use to pay for music for much less than $500 per minute, but that also means the music is not exclusive for that project.Hi everyone,
I am looking for a music composer for my Indie Game called "Nihongo Quest."
The game is the first in a series of RPGs that will teach the player how to understand Japanese.
STYLE:
I have interested some preliminary screenshots from the game below to give you an idea, but my biggest influences for the game have largely been Nintendo games, so I am hoping to have someone that can compose in that sort of style.
WHAT I NEED:
The game is actually quite an ambitious project, so I will need quite a bit of music to accompany the game. I probably need a 30 second- 1 minute song for each of the following:
1 Main theme
~23 town themes
~23 path/route themes
~4 battle themes
~5 character/villain themes
1 Dungeon Theme
1 Racing Mini Game theme
I might be forgetting a few, but in total I believe it should come out to ~60 songs.
COMPENSATION:
As this is a budget indie game, compensation will be approximately $3000-4000. That means that it will probably come out to somewhere around $50-$100 per minute of music. Additionally, I would also be open to selling the soundtrack as a DLC/extra to the game and figuring out some sort of revenue share to get you additional profit. If you are really interested in the game but would need to negotiate the compensation, please let me know privately.
TIMELINE:
We are aiming for a release of this game during Q1 of next year, so I would be hoping to have all of the work done between now and the end of the year. Ideally, we would have 5-10ish songs done in the next month or so and then 1-2 songs per week until the end of the year so that the songs are developed along with the game.
When someone gets hired at a minimum wage they should not also be required to be an investor of someone else’s project yet they get no investment return on it. Being a composer you are not only creating original product but more often than not need to spend a lot of money on equipment to be able to deliver a final product. This costs need to be addressed by anyone hiring you including your costs for being alive, maintaining a studio, electricity, etc... $500 per minute of music should be the absolute lowest rate anyone should work for.
Hans Zimmer and John Williams get $3 million for a major film, that does not include the backend royalties they receive or the percentage of adjusted gross box office. That means they are getting at least $40,000 per minute of music or possibly way more than that. No composer should be working for $50 per minute of music, that’s just absurd and if more people refused to work for so little producers would be forced to pay much higher and more reasonable rates. IMHO I don’t think professional composers should work for less than $1,000 per minute of music, so the rate I gave above is half that, think about it.
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