Discussion in 'SAMPLE Talk' started by constaneum, Feb 28, 2019.
What are your favourite Valhalla Room orchestral presets guys?
@axb312 - the ones I make.
For orchestral use, as a general verb, I keep the decay under 2.5 sec, but that could be longer if the music is slow and legato. Try the different altos to see what you prefer. Try the presets first, there are a lot of good starting points. The Den ones in particular.
Make your own presets, it's easy
I've heard that, as very general rule, 1.8 seconds is an "ideal" hall's RT60 for authentic orchestral music in general. As always, variables variables variables, etc etc etc, but it can be a good starting point.
I think that's what Boston's Symphony Hall is designed to be at full capacity? But don't quote me on that.
Not using it anymore, but you can try this one, got a lot mileage out of it:
<ValhallaRoom pluginVersion="1.1.1" presetName="Boston Hall Custom" mix="1" predelay="0.05000000074505806" decay="0.020020019263029099" HighCut="0.39664429426193237" earlyLateMix="0.89899998903274536" lateSize="0.40999999642372131" lateCross="1" lateModRate="0.090909093618392944" lateModDepth="0.15000000596046448" RTBassMultiply="0.36666667461395264" RTXover="0.019191918894648552" RTHighMultiply="0.44444447755813599" RTHighXover="0.23825503885746002" earlySize="0.029029028490185738" earlyCross="0.10000000149011612" earlyModRate="0.090909093618392944" earlyModDepth="0" earlySend="0" diffusion="0.56000000238418579" type="0.083333335816860199"/>
I have a hardware Bricasti and Seventh Heaven, and while they are close, the Bricasti hardware most definitely sounds more alive and animated than Seventh Heaven. However, I recently got Exponential Audio's Symphony 3D reverb and I've decided to use that instead of the Bricasti on a score I'll be delivering next week. I found that with Symphony it was very easy to virtually match my favorite Bricasti preset, which is their Mechanics Hall. The Symphony can sound alive and vibrant and adds a lot of dimension to the music, just like the Bricasti. And now I don't have to always do a real-time bounce, and I have surround.
No Audio Unit? Odd in this day and age. The basic one is however.
Hey Jay! Liked your CD! They do have an Audio Unit's version...oh, I stand corrected. The standard Symphony does AU, but the 3D doesn't. Really odd...
Not the 3D version
Yeah, just checked, you are right. Only the standard version does AU, not the 3D. Very odd. But the standard version still does surround, just not Atmos.
The 3D version supports Atmos and Auro. Do you really need these for your work? The basic Symphony supports the usual surround formats. Those seem to work for a lot of us plebes.
(Uhh.... like garylionelli said 2 minutes before me.)
it is precisely for this reason that SWIV is my favorite of the scores - not the most pristine recording, but definitely the most "beautiful" to my ears. (It doesn't hurt that JW was still figuring out a few things about the "Star Wars Sound" and was, in some ways, much more experimental with his music than he would be again)
I was just listening to the Star Wars IV soundtrack, and indeed it is very dry... but in a good way. You can very much visualise the orchestra sitting in front of you. I really like it.
Which reverb do you think was used on that piano? It sounds to me like Valhalla Vintage Verb:
To answer the question of the thread, I prefer Spaces.
Hi all, I think it would be helpful to add more information about the way you are using the reverbs. Because the mic positions and the sound of the libraries/recordings you use - will of course affect the kind of reverb you might want in addition.
For example, Hollywood orchestra gold has strong (but lovely) early reflections, so I found that a convolution reverb without a strong early reflection component worked well for my taste. I ended up using EWQL Spaces SF hall FR, and set predelay to zero.
OT Libraries, I found the tree-only mic position was wet enough for my taste already, but occasionally Valhalla room algorithmic reverb, with modulation off, sounds pretty natural to my ears. And if I wanted it to get very rich and thick reverb, Valhalla room, vintage verb and fabfilter pro R were all great to me.
Extremely dry libraries like VSL, I've kinda given up on mixing them to have great early reflections
but at least I had found that using delay for panning (ranging from 0.1 - 5 millisecond delay between L and R channels) helped give dry libraries a more spacious panned sound before putting them through a convolution reverb. I think it worked better to delay-pan each instrument uniquely, but only the dry signal.
OT libraries. I think they might be on the same wetness as Cinematic Studio series or Cinematic Studio drier ?
The cinematic studio series is much drier, at least compared to the OT libraries I own (Arks I and II - I assume all Teldex libraries are similar?). CSx libraries do have a sense of space, but a very short tail.
Gotta say - this thread and another forum's thread on reverb has me participating in the 21-day demo of Nimbus. It might unseat VROOM as my go-to reverb. I'm happy for the 21-day trial, though. I can compare and contrast for a while and come to a good decision.
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