givemenoughrope
Senior Member
We all know Apple doesn’t serve creatives anymore. They seem to prioritize people like my mom and convincing them that they need to be able to know the ins and outs of OS and iOS to even exist in the modern world. (Genius Bar...full of confused people and no booze in sight...but somehow...”Genius”/$.)
In the same way it seems like some larger sample developers have gotten away from serving just those who produce/write for media for a living and into selling a sort of “HZ scoring kit in a box” thing or chasing a realism in samples that can only be achieved in a very crude, basic way (Evos, waves, Fx, one-shots, dyn patches, etc), trying to satisfy both at once. That requires marketing obviously. If there were more developers who focused on advancing the tools for professionals only and charged more too ...well I guess that’s kind of what VSL does to an extent. Instead we’re seeing the larger developers who need a marketing push to justify large projects and 10,000 boutique operations who produce no frills products. The cost of sample libraries is much lower than 10-15 years ago (it seems), although when you add all of the SF/8dio/Audiobro string libraries up that I’ve plunked down for I could have bought the VSL cube a couple times.
...shrugs shoulders...
At this point I’m most interested in how someone like JXL or even CH use samples to blend with real players. That technique doesn’t get a lot of attention from developers/walkthroughs bc obviously it’s not the best business move to say that. I mean, a developer wouldn’t even suggest that blending with other competing libraries is a good idea (although one of the most known string library developers suggested privately that I do just that to get a bigger sound).
In the same way it seems like some larger sample developers have gotten away from serving just those who produce/write for media for a living and into selling a sort of “HZ scoring kit in a box” thing or chasing a realism in samples that can only be achieved in a very crude, basic way (Evos, waves, Fx, one-shots, dyn patches, etc), trying to satisfy both at once. That requires marketing obviously. If there were more developers who focused on advancing the tools for professionals only and charged more too ...well I guess that’s kind of what VSL does to an extent. Instead we’re seeing the larger developers who need a marketing push to justify large projects and 10,000 boutique operations who produce no frills products. The cost of sample libraries is much lower than 10-15 years ago (it seems), although when you add all of the SF/8dio/Audiobro string libraries up that I’ve plunked down for I could have bought the VSL cube a couple times.
...shrugs shoulders...
At this point I’m most interested in how someone like JXL or even CH use samples to blend with real players. That technique doesn’t get a lot of attention from developers/walkthroughs bc obviously it’s not the best business move to say that. I mean, a developer wouldn’t even suggest that blending with other competing libraries is a good idea (although one of the most known string library developers suggested privately that I do just that to get a bigger sound).
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