DSmolken
Senior Member
For a couple of months now, I've been documenting the sfzformat.com wiki with information on all the listed opcodes, and also added a couple of guides on mapping basic drums and sustained instruments. I've collected the information published in other places, documented SFZ 2 and ARIA extensions opcodes, and tried to make the explanations and examples more meaningful to musicians instead of being dry and programmerly and forcing the reader to figure out what something might actually be useful for.
I'm gonna keep this going, planning to document the modeling I've done for things like vibrato, snare drum stirs, guitar feedback, Peter Jones' hierarchical hi-hat muting scheme etc. which should contain a lot of information that's applicable cross-format too.
So, if anybody would like to give making SFZ instruments a try, there's now one site that should document all the opcodes and hopefully serve as a one-stop information store. If any info's still missing, do let me know.
I'm gonna keep this going, planning to document the modeling I've done for things like vibrato, snare drum stirs, guitar feedback, Peter Jones' hierarchical hi-hat muting scheme etc. which should contain a lot of information that's applicable cross-format too.
So, if anybody would like to give making SFZ instruments a try, there's now one site that should document all the opcodes and hopefully serve as a one-stop information store. If any info's still missing, do let me know.