What I really like are the absolute great sounds and the ability to really use this as THE one workstation for (nearly) completely sketching an ambient song.
What makes it a little difficult for me (as the lazy ass I am....) is to find my way threw the engine that offers so many great sculpting options. The video about the athmosphere designer has helped a lot but I still feal I am not even touching the surface.
I have thought a lot in the last few hours while using the library actually on a song sketch how to put what might be better (for a lazy ass....) into something concrete constructive critic. What makes it hard (apart from the sounds) that evrything really LOOKS great.....But I still think the most potential of improving lies in bringing the inside of the library more obvious to the GUI and make it hit the eye. Hope you get a glimpse of what I mean.
One example: while the central macro and the animated background looks absolutely great the really IMPORTANT buttons to change something in the sounds like the atmo, lfo, fx, nearly EVRY other button, is really small and - for me - in no real context/structure. I dont know if the usual extra windows for fx, lfo.... is a solution cause I really love to have it all on one window. But maybe more structured (while looking for good bass examples I just stumbled over the actual output deal from NI and one of the libs I ever had my eyes on for bass - substance - and the general concept from output may be exactly the perfect example for this) and clear. Or IF there is a clear structure I might not have get so far maybe explain better WHY it is at it is.
Only one other point to mention which is just a request to "showcase" whats in this: it REALLY cries for some multis in my opinion ! The sounds working so perfectly together so why dont SHOW it ?
I have to add a conclusion: in this flood of kontakt libraries floating round tagged with "trailer", "soundscape", "ambient", "pad" and whatever this IS really something special and unique. I really would love to see this grow