I use a program called CD LabelPrint on Windows.
Lots of nice features.
Lots of nice features.
Pretty cool, thanks. Wish I had known about that yesterday when I was giving out links to my new album.Thanks for all the helpful hints. I used the Adobe online cover art editor. I will try the others suggested now as I found that one limiting. But for a first time it was good.
I also found a great way to send around your link: Check out this link (this isn't a plug just the easiest way to show you what can be done)
Scroll to the bottom to learn more.
Wowza. Thats awesome (and thank you!). I'm torn though on the font and feel. The album isn't really trailer-style, just cinematic, so I don't want people to think based on the cover that it's hybrid-orchestral epic. Thoughts?Really enjoyed hearing your track and I just did a quick, little mock-up for fun in Canva!
(Couldn't get your exact photo)
I think a cool, modern/futuristic font like Anurati would be even better and make things more 'cinematic'. (https://befonts.com/anurati-font.html)
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Yea I realized that. Already fixed it.In this case for example, the square isn't centered within the boundaries of the visual, and neither are the title and the artist's name. Furthermore, the latter isn't properly aligned with the square either (to an embarassing degree, if I may say so). It all combines, I'm sorry to have to say, into a visual that says "homemade, unprofessional effort".
I agree w/ you, but a lot of these issues (alignment being the exception) are with my first draft. I'm not using that one, so please keep that in mind. But I'll keep looking at the fonts and making them more readable/compatible.• Never loose sight of the final size of your design while working. And check each and every one of your design choices against the consequences of that size. Very, very important.
• Visit a site where albums are presented — the iTunes store is a useful spot for this purpose —, see which designs stand out and try to analyze why it is they do. (Note that the best ones will usually have a strong focus of attention which immediately grabs the eye, through expert use of color, image, contrast, typo or some other design techniques.)
Your latest design, for instance, would, in its current state, simply be an unappealing, incommunicative square of dull grey with a few touches of red in it. It would go completely unnoticed amidst whatever else there is to see on the website.
• Choose fonts that are compatible. In your first design, for example, the two fonts were incompatible. Choosing and combining fonts — a most testing challenge that even experienced designers often have difficulty with — is actually *very* much like orchestrating. Just as orchestrating is all about picking, balancing and blending the right timbres in order to communicate musical content (and, in many cases, emotion) as effectively as possible, so is choosing fonts all about finding the right and aesthetically most pleasing typographic combination in order to express meaning (and, yes, emotion too). And your choice always has to be consistent with the rest of the design as well of course.
• Especially when still a somewhat inexperienced designer, obey the visually defining rules of whatever design style you decide to go with. Some styles require complete accuracy when it comes to positioning and alignment, while other styles allow, nay insist, that you work much looser. Know the idiom you're working in. Once you feel more confident as a designer, you can deviate all you want from rules, theories and axioms, but at this early first-toe-in-the-water stage, I would advise against it.
• Avoid cheap-looking graphic software preset solutions. I only mention this because the rather exaggerated shadows which you used behind the typo in your first design are a telling example of this painful practice. Exaggerated shadows, just like bevels, an abundance of lens flares, tasteless gradients, brushed metal surfaces, ill-chosen fonts, uninspired prefab lay-outs, templates, poor alignment and hundreds of other things which nearly all graphic software invites you to incorporate in your work, all scream 'amateur hour'. Don't go near any of them. (The designer of Jay's cover is to be seriously reprimanded for these very reasons too, I fear. That album cover exhibits all the flaws which graphic design software allows you to get away with — all too easily — when unhindered by whatever degree of talent and/or skill, or absence thereof, in the one using the software.)
I use unsplash as well and then use fotor.com to edit and add text to the photos. Before I was only using my own photos which was fun but limiting. Since discovering unsplash, I find they have a lot of really good variety and inspiring pictures on there that make it easier to find a picture that fits my song or to find one that inspires a song. For this track for example, looking on Unsplash helped me find the picture I used on Soundcloud and influenced the title I ended up choosing for the track:Here is the site I got it from and what they said about using the photos:
All photos published on Unsplash can be used for free. You can use them for commercial and noncommercial purposes. You do not need to ask permission from or provide credit to the photographer or Unsplash, although it is appreciated when possible.Download the perfect jeremy bishop pictures. Find over 100+ of the best free jeremy bishop images. Free for commercial use ✓ No attribution required ✓ Copyright-free ✓unsplash.com
I liked your pic a lot actually, with the exception of the skull (you didn't have a lot of info tho to be fair). What did you use to put those effects on it? I'll turn down the contrast, as that's been a common theme. Thank you for the feedback, and please keep it coming!