So the SFC instruments by Plogue are samples, not synth emulations ?
SFC (Super Famicom/Nintendo) is sample based, not synth so it reproduces just that
It uses 32Khz samples and has 64kb of audio RAM.
So the SFC instruments by Plogue are samples, not synth emulations ?
SFC (Super Famicom/Nintendo) is sample based, not synth so it reproduces just that
Thanks.
I'm not a purist when it comes to Chipsounds, so the Audiothing's miniBit 8-bit Synth is more than enough for my needs, I can use all sorts of additional effects to process the sounds of miniBit, like bit crushers, distortion, delays, ..etc. if I need to get more variety.
I even think Plogue's Chipsounds is an overkill for my needs.
Interesting. Thanks for the heads up.
Anyone here using Plogue's Chipsounds 8-bit Synth ? Your thoughts about it, worth buying ?
I'm also looking forward for the C64 chip emulation Synth to be released.
I got Audio Thing minibit 8-bit Chiptune VST Synth last month, I think it was on discount for $13. , It's $20. now, Love this synth, one of the best $13. I spent.
https://www.audiothing.net/instruments/minibit/
I love both Minibit and MIniverb. The last updates really improved on tons of stuff and its all you need for 8bit chiptune.
On the other hand, 16bit consoles used different chips - SNES mostly sample based and the Genesis/MegaDrive used FM Synth. For Genesis I use the Inphonik RYM2612, which has a drag n drop feature similar to this plogue one.
I really dig both
Bought this last night, it's pretty great! Scratches a pretty big itch for me.
Does the 'grab' reverb function work for anyone?
Yeah it works, but you might wanna solo the track you want. Otherwise you'd end up with more samples than the pool can load. Remember that it only 'grabs' the samples that have played, it's a not a SPC sample ripper by any stretch
SAC is very limited. Its nice to have samples on a familiar interface (kontakt) but you miss tons of features of the Chipsynth SFC.Anyone owns both Super Audio Cart and this, with opinions / comparisons on the two? I know Super Audio Cart contains more systems and is more expensive, but if I'm only interested in the SNES stuff, which would be the best?
SAC is very limited. Its nice to have samples on a familiar interface (kontakt) but you miss tons of features of the Chipsynth SFC.
Now I just compared Chipsynth SFC with the C700 vst and both are the same sound wise and very close in terms of features.
Chipsynth SFC has a better interface and looks more pretty, but I'm not sure if that is worth 40$ against a free tool...
How is setting loop points?
Chipsynth SFC has a better interface and looks more pretty, but I'm not sure if that is worth 40$ against a free tool...
Im always in favor of supporting devs. But $ is an issue sometimes. Maybe on a bf sale...I also buy their plugins to support their continued development. Since they have more stuff in the works, I hope they can sustain their future development.
Im always in favor of supporting devs. But $ is an issue sometimes. Maybe on a bf sale...
He mentioned, "Next one is not 100% decided, but as it stands now its one that has never been "fully" announced."I’ve probably been waiting for this since the early 90s...