Play 6 - Is this a bug?

Discussion in 'OTHERS: Falcon/UVI, Halion, Giga, Sforzando Sfz.' started by MrLinssi, Jan 27, 2019.

  1. MrLinssi

    MrLinssi A glorified bedroom musician.

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    Oct 1, 2016
    Finland
    I'm slowly migrating my template into VEPro...I've saved my HWO multis in play and threw them into VEPro. Imagine my surprise when I open the mixer in Play 6 and see that some patches have the convolution reverb turned on. "Huh, must have missed those" I think and turn them off. Next time I open the mixer the FXs are still enabled. Weird? Yes. Infuriating? Yes. Has someone else experienced this?o_O
     
  2. fretti

    fretti Senior Member

    MrLinssi likes this.
  3. OP
    OP
    MrLinssi

    MrLinssi A glorified bedroom musician.

    701
    444
    Oct 1, 2016
    Finland
    fretti likes this.
  4. Audio Birdi

    Audio Birdi Active Member

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    Dec 28, 2012
    It's a weird issue for sure, it gets turned on automatically if you use any of the scripts on the left of HWO (portomento, repetition, legato sim scripts), a frustrating feature / bug for sure!
     
  5. Akarin

    Akarin pragsound.com

    352
    317
    Jan 14, 2018
    Switzerland
    Yep, I've had that bug. The latest versions of Play and VEPro fix that BUT not on the instances/projects you've already created. You need to make new ones and this is a massive pain, depending on how many instances you have.
     

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