Physical modeling synthesis resources?


Senior Member
I wasn't really sure which form to post this in, so please feel free to move it if it's in the wrong place.

I really want to try my hand at building some of my own "physical modeled" sounds. I have a Waldorf micro Q , Which I'm fairly certain is pretty good for this, but I don't really know the first thing about how I should be approaching the sounds. I'm trying to create the sort of synthesis sounds where it's sort of difficult to tell whether the sound is a real , Live instruments, or a synthesizer. Do you know what I mean? Especially things like unique/interesting sounding mallet patches, or glassy/textural pads.

Does anyone here know of a good starting point to learn how to make this sound? Any resources, YouTube, whatever? General approach is?

Any help will be greatly appreciated! Thanks in advance!


Active Member
If you have Reaktor, some of this is indeed possible, for instance with the 'modal bank'. There's several tutorials/info out there on this, and probably many user library ensembles using it (it's the primary element of Reaktor Prism). For instance: