Thanks Xcell.Hi enCiphered. No you can't. This is a closed system. The sound generator and the simulation are closely intertwined. Everything is calculated in realtime and there are no samples involved which is why there is no import or patch through functionality.
I've seen your videos, wow, this is Fantastic, my little finger tells me we'll see/hear this baby a lot !
Hi Mundano. We need a whole lot more resolution. For Thrust this is 100.000 units, compared to 127 units that a Midi controller offers. It would really sound horribleHello, nice plugin! Can the "thrust" fader be triggered with the Modwheel or Pitchbend controller? Thank you.
But still available for automation within e.g. Logic X I suppose?Hi Mundano. We need a whole lot more resolution. For Thrust this is 100.000 units, compared to 127 units that a Midi controller offers. It would really sound horrible![]()
Yes, actually all parameters are accessible via automation, even (or especially) the x/y/z coordinates in the Simulator. Automation has a much higher resolution compared to midi, that is why we went this route. Automation also has a higher resolution compared to mouse input, so automating stuff is highly recommended here...But still available for automation within e.g. Logic X I suppose?