That is horrible... a taut string and two cans can pass data faster than you're getting...4 days later i am on 97%...after downloading all files the installer re downloaded part 5 now it's downloading part 19.
That is horrible... a taut string and two cans can pass data faster than you're getting...
Sounds to me more like a network connection/quality issue than the app.
I'm not in front my computer, but 2D and 4D are for Xfading, the first two options are for switching only as far as I remember.Anyone have any luck with Poly KS option? Specifically the CC Xfade? I've assigned a cc to Xfade/Velocity Mode control in the mappings, but it's not morphing between the two keyswitch layers. Interestingly, this control DOES work when using the CC Xfade 2D setting (crossfades in the vertical direction), but not when using CC Xfade...
Despite some wrinkles getting it up and running plus a couple of bugs I ran into, this library sounds great. I sat on the fence on this one, due to the fact that I already have some textural strings/winds stuff from Spitfire, but I'm glad I picked it up with intro price at the last minute. Lots of inspiring content, I think it will make me happy.
I'm not in front my computer, but 2D and 4D are for Xfading, the first two options are for switching only as far as I remember.
Also must admit that with these patches in the "Time orchestra" folder, I'm disappointed most of them only have one microphone position. Any chance of getting more microphone positions for these patches in an update?
Is there documentation anywhere showing what sounds were layered to make the instruments in 01. Time Orchestra folder? Would like to know how these are broken down as there are sometimes elements that I would like to get rid of, but of course it being a single patch I cannot.
Also must admit that with these patches in the "Time orchestra" folder, I'm disappointed most of them only have one microphone position. Any chance of getting more microphone positions for these patches in an update?
May I ask what you mean by one single microphone position?
With each one of these patches you get your usual Close / Tree / Ab & Surround mics, so I'm a bit confused by your concern.
May I ask what you mean by one single microphone position?
With each one of these patches you get your usual Close / Tree / Ab & Surround mics, so I'm a bit confused by your concern.
I didn't even think to check. You're absolutely right.
Load the following:
Single instruments -> 01. Time orchestra folder. If you open 01. Golden Steelwork, and click on the mics tab in kontakt, it shows all 4 mics (Close, AB, Tree SRND). Now open 02. Wildelife Awakens, and its a single mic (Tree). If you keep loading these patches, the exception is having multiple mics, most are single tree mic. This is my concern.