Hey everyone,
The SINE Player 1.0.2 update is here!
Before we begin, we’d like to thank you all for your patience over the last few months. Developing SINE takes a massive amount of time and resources, and our team has been working around the clock on this update. We’re fully committed to the SINE Player and we’re working our hardest on making it perfect for everyone.
Thank you especially to all of you who reported issues to
[email protected]. This really does help us to improve things.
This update fixes the performance issues some of you have experienced.
Downloading the new update
To download the new update, please head to
www.getsine.com and click ‘Download’.
Tobias has created some useful documents on our Helpdesk:
https://orchestraltools.helpscoutdocs.com/
Junkie XL Brass 1.1 update coming soon
Although the SINE Player update is available to download, the Junkie XL Brass update is still undergoing some tests. But we didn't want you to have to wait any longer for the SINE Player update. We can tell you that the Junkie XL Brass update is coming VERY soon, bringing the following improvements:
- A new Full Brass instrument for sketching ideas is now available with Sustains, Stacatissimo, and Marcato Short articulations for owners of the full collection.
- Horns a6: Re-edited and re-tuned Legato transitions.
- Trombones a6: Tuning issues fixed.
- Cimbassi a3: Various sample and editing issues fixed.
- Refined tuning on Staccato and Staccatissimo patches for Trombones a3 + a6, and Trumpets a3 + a6.
What’s in the SINE update?
First up, we fixed some specific issues, including:
- The hanging legato notes issue that occurred when switching between articulations with variable key ranges.
- PolyMaps are now correctly recalled in existing projects.
- Layers will load fine on case-sensitive drive formats.
Please note: This will be available for Junkie XL Brass in the upcoming update.
But we mainly focused on performance, so you should see some improvements, including:
- Performance is not degraded when playing an instance while another instance is loading.
- No performance issues when using higher MIDI channel numbers.
- Projects will now load and close faster.
Access the full changelog here:
https://orchestraltools.helpscoutdocs.com/article/366-sine-player-changelog
Thanks so much again for your patience and your continued support. Remember—if you do run into a bug, please report it by contacting us at:
[email protected].
Best,
OT