Man, I really like the clean and sleak look of it and am excited about the Search function.Now that's exciting news indeed, looking forward to see what you've come up with. I've currently put my prototype articulation mapper on hold and focused on adding different features such as a primitive track visibility editor inside of OSC, search features and more. Furthermore I've experimented with different base colors along with the possibility of giving users a simple way of skinning the base GUI. I will later experiment with more color variations for different widget types and purposes, i.e. a green play button. See the attached images below for visual demonstrations.
On a different note, today I realized that the missing EuCon SDK files were installed on my system albeit inside a custom directory not mentioned in the manual. It seems like the SDK do in fact contain all the relevant header files needed to create a functional application for non-commercial purposes. @tpoots and other programmers with knowledge in C++ may be very interested in having a closer look at the SDK as it might solve many of our issues in a much more convenient manner.
Another thing I have been looking for and already reached out to some of the coding-genius minds here is, you think there is a possibility to be able to switch articulations while editing and NOT while recording? So basically replacing the tedious task of (in Cubase‘ Key Editor) selecting a bunch of midi-notes, opening the drop-down menu at the top of the Key Editor, searching for the desired articulation within a that endless list VSL instruments present you with, to then select that articulation. Or, drawing them in, in the Articulations Lane in the bottom of the Key Editor. It would be really great if this was possible with the touch controller, the articulations nicely being layed out in front of you and you just need to tap the appropriate articulation.