Does offline bouncing use more, less, or the same CPU as real-time playback?
RAM?
Inquiring minds want to know. But they don't want any David Pecker.
RAM?
Inquiring minds want to know. But they don't want any David Pecker.
Does offline bouncing use more, less, or the same CPU as real-time playback?
I've found that the offline quality settings don't seem to be stored globally in the plugins I use (eg Diva, Gullfoss, Soothe), so you have to remember to set them every time. I would always prefer to use the highest quality options at render time - does anyone know how to make that stick?Then there is the aspect to keep in mind that several plugins allow better settings for offline rendering, like e.g. Diva, Kazrog's True Iron, etc. etc.
I've found that the offline quality settings don't seem to be stored globally in the plugins I use (eg Diva, Gullfoss, Soothe), so you have to remember to set them every time. I would always prefer to use the highest quality options at render time - does anyone know how to make that stick?