Heya, Re adding an ARP - please do! If you go into the MyCode section on the main mod, copy that code out and past it into a blank tab so you have a background to work with. Not sure how much KSP you already have however without assigning a background first you'll be laying the ARP over the same first background and it might be visually distracting. I've already added arps and various default presets you can add as quick tests and 'what does this do?' sessions - once you get going it gets kinda easy. I would suggest getting sublime and the ksp extension for it if you're going to actually code stuff vs trying to do it in the little box under the wrench (unless it's a tiny bit of code I guess..). Re Voices - Yes, it's almost needed re raising the attack/release. I go over the setup in the video a bit but I gave you guys the sounds semi-raw instead of doing a final sound (I usually raise the attack, the release, apply a highpass to get rid of all the lows ((on females/highs anyway)), also some low pass ((just a bit)), and some reverb/delay. That shape seems to be universal on most re taking them from where they are by default and shaping them into usable tones/voices).