rgames
Collapsing the Wavefunction
More than 64 GB won't hurt anything but I'm not sure you can make use of all that RAM, so why spend money on it? Presumably if you're loading up that much RAM with samples then you have dense orchestrations / multi mic positions that generate high voice counts that likely exceed what any one machine can deliver. Depending on the library you probably can't get more than 1500 - 3000 voices from any single machine, a number that is independent of RAM.Richard, I'm considering building a second slave and I'm just wondering why you recommend 64gb RAM machines? Surely if you build a machine with enough CPU cores having more than 64gb of RAM will be fine? Is there some kind of Bottle neck I need to know about? I am wondering why someone like JXL has machines with 192gb of RAM in them if you recommend no more than 64gb? Is it a bang for buck kind of thing?
If you just like to have samples sitting in RAM so you can marvel at them then yeah, no worries
I have three 64 GB slaves with 20-40 GB worth of samples loaded in each. I could replace them with a single 128 GB machine but I'd exceed the voice count capabilty of that one machine. I need three slaves not because of RAM but because of voice counts. My experience is that's the limiting factor for most VI composers.
rgames