pixel
Senior Member
Hi,
I've got a gig for this type of game as a Sound Designer, but I'll also have to make music from time to time. As the gig happened immediately, I didn't have much time to prepare.
I'm usually making either very slow or very energetic music in different genres, and this type of 'casual music' is something that I'm not that good at.
I'm looking for tips, like recommended scales or preferred instrument articulations. Any composer working on this kind of music can share a bit of knowledge?
Ps. Besides being a casual puzzle game, it has a detective motive and is set somewhere around the '30s (not specified).
Ps.2. I can't afford Swing! library (they don't pay that much ) so I have to work with mostly Spitfire libraries, mostly free BBC Orchestra. Eventually, Composer Cloud if I find matching libraries there.
I've got a gig for this type of game as a Sound Designer, but I'll also have to make music from time to time. As the gig happened immediately, I didn't have much time to prepare.
I'm usually making either very slow or very energetic music in different genres, and this type of 'casual music' is something that I'm not that good at.
I'm looking for tips, like recommended scales or preferred instrument articulations. Any composer working on this kind of music can share a bit of knowledge?
Ps. Besides being a casual puzzle game, it has a detective motive and is set somewhere around the '30s (not specified).
Ps.2. I can't afford Swing! library (they don't pay that much ) so I have to work with mostly Spitfire libraries, mostly free BBC Orchestra. Eventually, Composer Cloud if I find matching libraries there.