Random Thoughts and Ramblings at 4.00 in the morning:
Just came from an extensive meeting with the sound designers on the movie we are working on. We've all agreed on sharing the work, matching tempos to music on mechanical, rhythmic sounds, etc... They are cutting to our click track.
Played them an idea. Blew a big speaker. Director liked where this is heading. (I'm not making this up...)
...Finished "MOS" a month back. Chris Jenkins, the mixer, asked if he could listen to the score in my room, sitting in my chair where I write, so he could get a true picture of my intention and sound before he started dubbing the film. His idea. Great Dub!
Actually, nearly the first thing that happened on that project was hearing a sound design element that was so great and gorgeous, we asked if we could 'borrow' it and include it in the music....
Richard King and I are forever trading sounds on the Chris Nolan movies.
Lee Smith, Chris' picture editor comes from music and sound editing.
The editor on one of my current projects went to the Royal Academy. He knows a thing or two about the power of music...
Editors run the dub.
Gore Verbinski knows his lenses, his mics and his amps. His dubbing philosophy is really simple: If you stop tapping your foot, or can't follow the tune - you're doing it wrong. Lower something.
I don't go to the dub anymore. The director knows what he is doing. My music editors have a lot of authority and knowledge. They know how to run things on the stage.
I only care about the movie.
Since we've usually been through a few screenings with my music temped in (the score as a synth demo, not music from other movies as temp), we pretty much know what works emotionally by the time we get to the final mix.
We try to have meetings about music with the sound designers present.
...It's all about the story. It's all about the style of the film. It's all about the sensibilities of the director.
Mike is very, very right when he talks about the time it takes to play with the effects, and then it becomes the shiny new toy on the dub stage. But I find that I'm working more and more with filmmakers who can hang on to their original sonic vision and resist the temptation of all those new toys. Believe in the movie.
We've started to do away with the idea of a final dub. We start building elements for a final dub the day they start cutting, or me writing. Both the last two Dark Knights had the first reels finaled at least 6 month before the movie came out.
You have to be a fairly good recording engineer, or work with one. The sound effect guys know how to make something punchy and big. You need to be able to have tracks that can stand up to the scrutiny of a massive speaker system in a big room.
Make your score essential to the emotional arc of the movie. But maybe give way to the viceral impact of great sound design.
It's all noise, it's all music, it's trying to create a logical sonic world that is cohesive and singular for that project. And yes, it's really irritating if that gets destroyed by a timid approach to the mix.
Comedies are a thankless task for a composer...the rhythm of the dialogue is always going to win, and you might as well forget about the surrounds. They just distract from the specificity of the scene. Comedies are little contained math problems for me. Or, to put it another way...I'm no Henry Mancini. Elegant, witty, genius.
But action movies...Crank the surrounds! Be immersive with the music. Same goes for Terry Malick pictures
But don't make the audience want to turn it's head away from the screen. Use a solid center channel. Otherwise the music will pull too much to the sides on a big screen.
Always write with surround in mind. Who cares about stereo? Orchestrate for a 360 degree landscape. Never rely on the subwoofer (I don't even have one). If it doesnt hit you in the chest on just your main speakers, you're doing it wrong. (And it gets really messy with Imax). And if you really cant resist and can't help yourself - at least resist putting pitched stuff into the sub. Do you know what the crossover point in the speaker system in your local cinema is?
The more kinetic the action (and therefore the sound effects) get, the more you need a long tune, with long notes.
Contain your dynamics. Write a mezzo forte/ forte action piece with really commited players. All that triple fff stuff virtually guarantees that they are going to pull it back on the stage if it sounds harsh. If it's any good, they'll instinctively bring the sound effects down a bit (the "Joker" thing is really quiet. It makes you want to lean forward a bit, as an audience...then, of course, I clobber them.)
The more "Orchestral" and reverb-y you get, the more you become part of the wallpaper. It might be really pretty wallpaper, though.
Conversly, "Sherlock" was a really tough dub. All those solo instruments are like having another actor in the scene, it doesn't matter how much you turn them down.
But, bottom line...the only thing worth fighting for is making a great movie. Sometimes you, the composer, have to say "...bin the music. The sound design is much more appropriate."
Oh, I forgot...this video explains EVERYTHING you ever need to know about filmscoring:
https://www.youtube.com/watch?v=gvaszet0-WA
-Hz-