Well, consider it a feature request/suggestion, then.Nop, you cannot combine regular modulation with script output.
That's very useful, thanks!You can however program everything in the script itself and output a specific MIDI CC for you custom modulation
Olivier from UVI here.
There are no private API that we use, so everything is accessible to the end users.
We don't usually share our own internal script to avoid giving our source code to other 3rd party developer and share our UI assets.
What kind of example would like to see ?
Thanks !
And thank you so much for this example. It really shows a lot of details I think some of us were looking for.The thing is that we don't have the time to do cool videos about this as it has a very limited audience.
It would make more sense for a twitch like session or some course with some exercise but I'm afraid I don't have the time to handle that.
Still I can provide you guys with more advanced examples that you can check
Here is the StepLine source code
Lots of stuff in there but still limited for us to be able to share it.
Another question about the UI.Olivier from UVI here.
There are no private API that we use, so everything is accessible to the end users.
We don't usually share our own internal script to avoid giving our source code to other 3rd party developer and share our UI assets.
What kind of example would like to see ?
Thanks !
You can use horizontal slider for left/right movement.Thanks for talking to us.
- When interacting with widgets that send more than on/off values, it seems we can only drag up and down. Is that correct? Is there a way to change it so that the user can drag left to right?
- getTime() does not work globally. The error states that it needs to be in the audio thread. I'll assume this is the case for the other time methods.
For example this produces an error, print("time", getTime(), "end of run") and it is taken from one of the examples. How do we ensure it runs in the audio thread if it can't be accessed outside of it?
We use a knob with an image strip and use a wait to increment it every N msAnother question about the UI.
Your Mello soundbank includes the use of an animation. The tape reel on the right hand side has an automated and subtle animation. How does that work?
Here's my guess. You're using something like getTime() with a modulo in order to generate values every several seconds. Then that's being used to change the frames within an unclickable widget. Is that basically what's happening?
--Turning Wheel
Wheel=Knob{"Wheely",1,1,numImages, true, bounds={625,92,95,267},showLabel = false,showPopupDisplay=false}
Wheel:setStripImage(pathToMyImageStrip, numImages)
function TurnWheel(time)
local maxValue = Wheel.max
local counter = 1
while true do
Wheel.value= counter%maxValue
counter = counter + 1
wait(time)
end
end
spawn(TurnWheel,40)
Thank you. I will look at your tutorial. As for making a video in the future. Tomorrow is the future, right?I was on the same hunt and there are no tutorials or videos on the topic. In fact I think my tutorial is the first but it's not a video (yet). https://github.com/estevancarlos/uvi-falcon-scripts
I am considering making a video in the future.
Hi Oliver,The thing is that we don't have the time to do cool videos about this as it has a very limited audience.
It would make more sense for a twitch like session or some course with some exercise but I'm afraid I don't have the time to handle that.
Still I can provide you guys with more advanced examples that you can check
Here is the StepLine source code
Lots of stuff in there but still limited for us to be able to share it.
Fair enough. Perhaps in a week or so.Thank you. I will look at your tutorial. As for making a video in the future. Tomorrow is the future, right?
No pressure, I was just being a bit cheeky for a grin!Fair enough. Perhaps in a week or so.
well, not completely by any means but getting there, my rusty old memories from a Computer Science degree from 1990 is taking a while to reload and appears to have become rather patchy and corrupted in the intervening yearsInteresting remark by Greg / @Empty Vessel in this thread:
Falcon - How to re-use samples from expansion packs?
How do I save out samples from presets in Falcon?vi-control.net
(you can safely ignore all my rambling in there, and skip to post #14)
Greg casually announces a new Falcon pack and apparently has cracked the LUA UI scripting secrets.![]()
What is up with great sound designers and New Zealand?Greets from New Zealand.
I know Tim and Hugo, not sure I would align myself with such mighty individuals but thank you!What is up with great sound designers and New Zealand?
I already know 3: GoldBaby, Tim Prebble, and yourself are there.
Maybe I should move there and infuse myself with the powers of the island!
It is a simple drag and dropTBH, I can't believe how difficult it is to add a background image to the macro page! Just a basic image. Why is this info so difficult to find?
I tried d&d, will try again. The manual or website couldn't say this? Thank god you're here!!It is a simple drag and drop
Go to the INFO tab, click on the wrench and drop a png file. Done.
oh, and THANK YOU!It is a simple drag and drop
Go to the INFO tab, click on the wrench and drop a png file. Done.