To the stars through desire....
As long as it is loud, I’ll buy it. I need new stuff for epic cues.
His percussion work in Mad Max is insanely good.I'm surprised you guys are down on TH's music. He always struck me as a talented guy that got assigned to Super Epic projects and then elevated them. Check out some of the subtle string writing in Mad Max, or Brimstone. He seems to be music literate and a capable orchestrator.
On The Dark Tower he used 12 horns, 3 trumpets, 9 trombones and tuba.
A big section of Wagner tubas seems to be something that would be up his alley and hasn't been done to death by other developers.
Talos Low Brass maybe?...I hope it's exactly that. I hope I get this sound when I just press keys... out of the box. That would maaaaaad!!! :D :D :D
That a part of the Mad Max score is playing in the background gives me hope.
Leave us epic peepz our fun, there are enough (MUCH MUCH more) options for classical brass and also upcoming libraries... Performance Samples (Angry Brass Pro), Strezov will surely also have brass as part of their Afflatus series.
The best thing would be both options, patches that sound more organic/classical and hyped epic patches (ala Mad Max sound).
That could well be what Tom has in mind already...
I think it's pretty close yea, also the Monster Low Brass patch from Cinesamples.Talos Low Brass maybe?...
Some of the strings may have been live.if he did use cinebrass it was only for mockups.
the orchestra was recorded live.
As long as Bass and Contrabass Trombonists like me live, I hope your dream never becomes trueGot brahmmz, brah?
I keep thinking there will be some score that will just be all elephant farts and then we'll never have to hear this stuff again.
Yeah he did. But that’s pretty much a standard practise throughout film composition and production at this point.He did say in one of his videos that he mixed live with samples
And a motorbike....Didn’t know that about the engine and if that’s true, I reckon his Brass library will have some wickedly fun Sound Design elements to it. Well, I can only hope it does (on top of my hopes that it has many dynamic layers, a huge dynamic range, smooth cross fading between layers, separate players in position etc).