Grey area.
You are not allowed to use a dev's sample content to make another sample library - I think that's clear to everyone.
But a Splice pack? I am sure the devs would all argue no, but is it really no?
You are allowed to use a dev's sample content to make a musical composition, that can be sold to a TV Production Co., to an ad agency, to a film maker, etc. But you are disallowed from selling that musical composition to another composer? Not sure how much sense that makes, or if that's even legal.
This is certainly admirable to see from a company, and I admit I'm more likely to spend money on VSL than other companies because of it. Just so I'm not mistaken, does "music library" mean the same thing as "sample library"? As in, recording VSL sounds, exporting it to a synthesizer and making unique tones from it?
Thanks. On the musical context part, does that mean it has to be part of a composition or musical phrase? Because a sound library would be more about a unique synth preset, that users could compose music with. The sound preset could be considered musical, but it's more of an instrument.
I personally think there should not be a problem. specially since every company is releasing its own sample library player that has a lot of parameters.
kinda like Omnisphere that so many out there make presets for.
The OP was asking about loops though. If you compose a musical loop using your licensed Spitfire instrument, then you're allowed to sell that since it's a short composition... Like a 'sting' or 'bumper' composition which is several seconds long. The loop can't be just an unchanged portion of a Spitfire sound though, it has to be something you wrote that's unique.
Context is also important, is a loop meant to be a final standalone piece of music or is it a building block of a larger piece?What is a loop if not a very short, repeating musical composition? And if that's true, why are loops made with sample libraries verboten?