Fredeke
Senior Member
Hello.
I was wondering if there is a way of building a wavetable synth in KSP ?
I see two ways of doing it, the first being maybe impossible, and the second one being impractical I guess :
1. Store the wavetable as a continuous wav and move around the looping points within it.
That begs the question: can you move looping points around in KSP ?
2. Have one single-cycle sample for every wavetable step, trigger them all simultaneously, and then fade or switch in and out of each in sequence. Triggering all samples simultaneously seems necessary to keep them in phase, but that would increase the voice count a lot.
Does anyone know the proper way to do this, if there is one ?
Do you know of a Kontakt instrument that already does this ?
And final question: would you recommend a more suited environment than Kontakt for doing this ?
EDIT: ok I just found out Kontakt 6 has a wavetable engine. Well, then I guess my question is less relevant, and only concerns Kontakt 5.
I was wondering if there is a way of building a wavetable synth in KSP ?
I see two ways of doing it, the first being maybe impossible, and the second one being impractical I guess :
1. Store the wavetable as a continuous wav and move around the looping points within it.
That begs the question: can you move looping points around in KSP ?
2. Have one single-cycle sample for every wavetable step, trigger them all simultaneously, and then fade or switch in and out of each in sequence. Triggering all samples simultaneously seems necessary to keep them in phase, but that would increase the voice count a lot.
Does anyone know the proper way to do this, if there is one ?
Do you know of a Kontakt instrument that already does this ?
And final question: would you recommend a more suited environment than Kontakt for doing this ?
EDIT: ok I just found out Kontakt 6 has a wavetable engine. Well, then I guess my question is less relevant, and only concerns Kontakt 5.
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