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Fluid Shorts II - Aggressive Chamber String Shorts with Repetitions

Fluid Shorts II

INTRO SALE – $59 THROUGH AUGUST 27TH (REG. $89)


Available here: http://www.performancesamples.com/fluidshortsii

Fluid Shorts II revisits performance-sourced chamber string shorts, but takes things a step further. Just like in the original Fluid Shorts, the multi-samples are completely playable and have a lively nature as they’re deconstructed from performances. However in Fluid Shorts II, instead of just one recorded speed of spiccato, there are multiple recorded speeds (four in all), and the faster speeds automatically trigger in based on your playing speed, to accommodate faster phrases – which sound more fluent, because you are triggering samples that are actually pulled from faster performances.

  • True repetition sampling (four speeds of repetitions) | Derived from performance phrases
  • Four individual sections of predominantly principle musicians: 8 violins, 6 violas, 5 cellos, and 4 basses
  • Recorded in an ambient hall with close, main (AB), and wide mic positions
  • Section unity – all musicians performing on the same session
  • Up to 7 RR / One dynamic layer (loud)
  • Control sample offset with a slider
  • Stack option which layers all four repetition speeds together (baked samples) for a larger sound
  • Performance Samples’ new balance features
  • 48kHz / 24bit
  • NCW-compressed, ~3.11 GB total
  • Built for Kontakt 5.8.1 and above – full, retail version of Kontakt required
  • Download via Continuata
 
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Yury Tikhomirov

New Member
They sounds a-w-e-s-o-m-e! Take my money!
Really enjoying original FS, can't wait really to put my hands on FSII.
 
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Land of Missing Parts

flibbertigibbet
I really like the sounds. (Although there's some crackling in the third track like someone just put milk in their Rice Krispies. Not sure what's up with that.)

I get a lot of use out of Fluid Shorts, so I'm looking forward to this! Also, it sounds like this one can get dryer than the first one.
 

ScoreFace

Active Member
Sounds interesting indeed - is there a walkthrough video or any other deeper insight in the functionality?
 
OP
J

Jasper Blunk

Member
Sounds great. Is this an upgrade to Fluid Shorts or viewed as a whole new product?
This is a new product, though it can stack/double with the original Fluid Shorts well.

Re: Balance features
Can you tell us what this new feature is about, Jasper? Couldn’t find any further info.
I wanted to add some features for those who are trying to balance their patches to a template or reference recording. These features allow you to compress the dynamic range, expand the dynamic range, compress the high register (like Oceania’s flatten dynamics button), and compress the low register. There's also a makeup gain knob to turn volume up and down.

is it responsieve to velocity ?
Because one dynamic layer only without the ability to at least differ in volume would be to limiting for my taste.

PS: FS1 has been a very good lib for me so far.
Velocity controls volume.

Best,
Jasper
 

Land of Missing Parts

flibbertigibbet
there are multiple recorded speeds (four in all), and the faster speeds automatically trigger in based on your playing speed, to accommodate faster phrases
Jasper, are you able to tell us the bpm of the multiple speeds?

I'd be interested to see what situations would be better suited for Fluid Shorts II versus the first version.
 

sostenuto

Big NKS Fan !
Procrastinated adding Fl Shrts I but likely getting FS II now. How to understand if FS I will still be a desirable add later ?? :unsure:
 

Land of Missing Parts

flibbertigibbet
How to understand if FS I will still be a desirable add later ?? :unsure:
FS I has three dynamic layers, FS II has one: Loud.

Also, FS I has three timings: normal, tight, ultra-tight. I believe these reflect how rigidly they hit on the beat versus preserving the bowing sound that happens slightly before (hence the delay).

FS II has a close mic that's noticebly dryer, and a slightly higher player count on the low end. Also, there's some natural clicking/crackling sounds captured in the performance if you listen closely, and I haven't noticed that in FS I.

Of course, FS II has the multiple recorded speeds, and seems to be more specialized toward vigorous playing. I'm excited to hear more details about how this works.
 
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