PeterBaumann
Active Member
I'm just setting up a new template for my samples, and have run a quick test which is throwing up an odd bug.
Systems specs are in the description, but basically my PC Slave machine is cutting off the tails of EWHO samples in Play 6 when hosted in VEPro 6 (latest versions of both). They play back fine in real time, but as soon as I either Bounce in Place or Bounce the Project offline, it cuts each sample. This doesn't happen with MA1 in VEPro on the same machine, which makes me think it's something specific to the play engine?
There is no additional processing within LPX on the host machine. Reverb is turned off in Play on the PC.
Is this a known bug, or has something not quite been set up right at my end?
Systems specs are in the description, but basically my PC Slave machine is cutting off the tails of EWHO samples in Play 6 when hosted in VEPro 6 (latest versions of both). They play back fine in real time, but as soon as I either Bounce in Place or Bounce the Project offline, it cuts each sample. This doesn't happen with MA1 in VEPro on the same machine, which makes me think it's something specific to the play engine?
There is no additional processing within LPX on the host machine. Reverb is turned off in Play on the PC.
Is this a known bug, or has something not quite been set up right at my end?
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