I saw some software for using game joysticks once. Never tried it though. I can't envision how it'd give me good fine control compared to other options.
I'd be happy with 1 pitchwheel, 1 modwheel, 4 80-100mm faders in a box. Low profile and slim as possible.
Making the controller as low profile as possible is a goal for sure, but adding the pitchbend/mod wheels - even optionally - will make the unit 45 mm high .
I think having a flatter device outweighs the benefit of an integrated pitchbend/mod wheel. Perhaps having a separate device that would do that make more sense.
Could be easily done with some code indeed. If you have programming skill, you should have a look to libraries such as :https://github.com/carldanley/node-gamepad and https://github.com/mudcube/MIDI.js/No. A gaming joystick. I was thinking something much bigger, but I'm just curious if anyone has tried anything. it would involved setting something up to convert it to midi.
Just my 2p. I see pitch/mod wheel spoken of together so much in this thread, but pitch bend and mod wheel are so different! As far as I know, there is no pitch bend add on device on the market. Mod wheel functions can be handled in other ways - fader, track pad - but the center detent spring action return to zero pitch bend is unique, physically. I'd love to have one I can plug into my hub. I suppose because of depth, if you add one you may as well add the other, but...eh, I don't care that much about a mod wheel, even though I'm fairly used to using one.
I have a fadercntrl, and it's working just fine, but I'd certainly consider getting a box with pitch bend and faders too. Those yamaha levers are cool too...
So cool to see you doing this and I'm very intrigued to see what you do and what you prioritize.
Question: Palette Gear has the faders spaced at 45 mm, correct? Could you live with 25 ~ 30 mm? That would make it a bit wider than FaderCtrl, which has the faders spaced at 20 mm.