where do you get your information that Logic has analog mixing desk simulation going on?
which inspector are you referring to?
I am unaware of any documented feature that does as you describe. There are countless ways to misuse a DAW into distortion, including not only LogicPro, but Cubase and others as well.
.My suspicion is that it’s mixing and summing - and pushing the DAW engine really hard - creates differences in sound. And surely you want to have the possibility of complex tracks?
But "summing" in the realm of digital audio is literally "summing" -- addition, adding two numbers together. Perhaps it's not just summing, but specifically how the summing bus deals with redlining. That too should be the same between DAWs, considering that should be a function of bit depth, but given that most terms regarding the "sound" differences between DAWs tend to be words like "brighter," "foggy," stuff like that, my brain immediately goes to distortion.
FWIW, I too have noticed a very subtle sound difference between Logic and everything else. My success rate for being able to tell when someone is working in Logic is too good for it to have anything to do with me. It's gotta be something Logic is doing. Though, I admit that I noticed the difference far more with Logic 9 than Logic X.
that's a new one ...well, i can only speak for myself but i always had the feeling that a high buffer darkens the sound a bit.
Yescan you make your own key commands in CUBASE? Like in Logic!?
Highly doubt that. Pan law doesnt do a thing until you start panning things around. To be honest the only thing th pan law is good for is when you let stuff move with the pan pot.still, i just made some playback test with play (hollywood orchestra) and kontakt 5 (8dio stuff), and indeed cubase sounded a bit brighter. maybe its even the pan law, iam not sure.