"Every day we record or sample is a month of post production! And we recorded for 80 days". That's truly amazing. That's 6 and a half years working on the BBCSO!An amazing day:
How much material gets recorded in a 6-hr day? Let's say two hours. So, you edit and process and do all of the other stuff required to release a product.... it takes 160 hours to process 2 hours or recorded material? Sorry, that does not sound right."Every day we record or sample is a month of post production! And we recorded for 80 days". That's truly amazing. That's 6 and a half years working on the BBCSO!
Incorrect I’m afraid. We usually get about 35-40 minutes of final material per hour of session time. Our session day is either 3 x 3h or 4 x 2h so either 8 or 9 hours of recording time per day.How much material gets recorded in a 6-hr day? Let's say two hours. So, you edit and process and do all of the other stuff required to release a product.... it takes 160 hours to process 2 hours or recorded material? Sorry, that does not sound right.
So, instead of two hours per day, you are getting about 5 1/2 hours per day? Ok, thanks for that.
So 5 1/2 hours (give and take) of material takes 160 hours to process? Which means to process, it takes literally around 30 hours for every one hour? that still doesn't sound right.
Thanks. Sorry, but that doesn't add up. Look, I know these things take time, and have alot of energy and effort put into them. And i appreciate what the developers do for the rest of us - have you ever edited and built a library of shorts? You have the original recording in your DAW, you chop the samples (making sure you choose the proper start and end point), you don't process them (remember, SFA said some time back the don't process their samples) you export each individual sample, and you build your Kontakt patch. A few hours of recorded material can be done in one day, if you know what you are doing. Don't believe me? Try it some time. Then there is some scripting (the bulk of which is already done), and some other stuff to do, but that's it - it's not as involved as many seem to think it is. Legatos will take considerably longer, of course, and that will add to the overall average. But it really takes 160 hours to process 51/2 hours of material? Can't be.so, back of the envelope, take 1h at, say, 10s per sample = 360 samples x 80 mics = 28800 audio files.
Then if you have legato sample there's probably a huge amount of delicate alignments and whatever else ... say 24 legato samples per note, which each need to be aligned and faded smoothly into other notes ....
Anyway, 30 hour then gives you about a budget of about 5 minutes per sample - and I really doubt its even possible to cut and align samples that quickly, so I'm probably way off in the average length of samples.
I used to make extremely low budged radio documentaries. When I started I though it would maybe take three or four hours of work to produce an hour of audio. Turned out 30:1 was far closer to the ration of effort to output that it actually required. So not sure that I'd expect sample libraries would be any easier.
So not saying I know what it takes to make a top flight sample library. But just saying that 1:30 sounds entirely reasonable. Hyperproductive even.